Core Team
- Parallel Rendering on Hybrid Multi-GPU Clusters. Stefan Eilemann, Renato Pajarola, Juan Hernando, Ahmet Bilgili, Marwan Abdellah, Felix Schurmann, Maxim Makhinya. In Proceedings Eurographics Symposium on Parallel Graphics and Visualization 2012. (Presentation: html pdf)
- Cross-Segment Load Balancing in Parallel Rendering. Fatih Erol, Stefan Eilemann, Renato Pajarola. In Proceedings Eurographics Symposium on Parallel Graphics and Visualization 2011.
- Fast compositing for cluster-parallel rendering. Maxim Makhinya, Stefan Eilemann, and Renato Pajarola. In Proceedings Eurographics Symposium on Parallel Graphics and Visualization, pp. 111-120, May 2010. (Presentation: html pdf)
- Scalable parallel out-of-core terrain rendering. Prashant Goswami, Maxim Makhinya, Jonas Bosch, and Renato Pajarola. In Proceedings Eurographics Symposium on Parallel Graphics and Visualization, pp. 63-71, May 2010. (Presentation: html pdf)
- Equalizer: A Scalable Parallel Rendering Framework, IEEE Transactions on Visualization and Computer Graphics, vol. 15, no. 3, pp. 436-452, May/June 2009.
- The Equalizer Parallel Rendering Framework, technical report 2007/06.
- Direct Send Compositing for Parallel Sort-Last Rendering, Eurographics Symposium on Parallel Graphics and Visualization 2007.
- Entwicklung eines parallelen OpenGL Polygon-Renderers, semester thesis about the eqPly example implemented for v0.4, Slides in English, 2007/09.
Third Party
- Remote Graphical Visualization of Large Interactive Spatial Data. Cristinel Mihai Mocan. ComplexHPC Spring School 2011.
- Camera-based Calibration for Scalable Immersive Rendering. William C. Thibault. Siggraph 2010 Poster, collateral video.
- A Cluster-ready Viewer Application for building scalable High-Performance 3D virtual geographical Space Scenarios using Graphics Cluster Architectures. Cristinel Mihai Mocan. Master Thesis in Computer Science, Technical University of Cluj-Napoca, Romania.
- Multi-Tile Terrain Rendering with OGL/Equalizer. Andreas Kirsch. Bachelor Thesis in Computer Science, TU München.
- A dynamic load balancing algorithm for sort-first rendering clusters. Chang Hui, Lei Xiaoyong, Dai Shuling. 2nd IEEE International Conference on Computer Science and Information Technology, 2009. ICCSIT 2009.
- Immersive Rear Projection on Curved Screens, Poster, IEEE Virtual Reality Conference 2009
- GPU-Based Framework for Distributed Interactive 3D Visualization of Multimodal Remote Sensing Data, IEEE Geoscience and Remote Sensing Symposium (IGARSS), 2009
- CAVE Rendering Framework, Thesis Report, 2009
- Equalizer-based parallel rendering framework for multi-projector tiled display system. Hui Chang, Xiaoyong Lei, Shuling Dai. 7th International Conference on System Simulation and Scientific Computing, 2008.


