00001 00002 /* Copyright (c) 2009-2010, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 2009, Sarah Amsellem <sarah.amsellem@gmail.com> 00004 * 00005 * This library is free software; you can redistribute it and/or modify it under 00006 * the terms of the GNU Lesser General Public License version 2.1 as published 00007 * by the Free Software Foundation. 00008 * 00009 * This library is distributed in the hope that it will be useful, but WITHOUT 00010 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00011 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more 00012 * details. 00013 * 00014 * You should have received a copy of the GNU Lesser General Public License 00015 * along with this library; if not, write to the Free Software Foundation, Inc., 00016 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 00017 */ 00018 00019 #ifndef EQUTIL_ACCUMBUFFEROBJECT_H 00020 #define EQUTIL_ACCUMBUFFEROBJECT_H 00021 00022 #include <eq/util/frameBufferObject.h> // base class 00023 00024 namespace eq 00025 { 00026 namespace util 00027 { 00028 class Texture; 00029 00034 class AccumBufferObject : public FrameBufferObject 00035 { 00036 public: 00038 EQ_EXPORT AccumBufferObject( GLEWContext* const glewContext ); 00039 00041 EQ_EXPORT ~AccumBufferObject(); 00042 00055 EQ_EXPORT bool init( const PixelViewport& pvp, 00056 GLuint format ); 00057 00059 EQ_EXPORT void exit(); 00060 00069 EQ_EXPORT void load( GLfloat value ); 00070 00079 EQ_EXPORT void accum( GLfloat value ); 00080 00088 EQ_EXPORT void display( GLfloat value ); 00089 00090 private: 00097 void _drawQuadWithTexture( Texture* texture, const PixelViewport& pvp, GLfloat value ); 00098 00099 Texture* _texture; 00100 PixelViewport _pvp; 00101 }; 00102 } 00103 } 00104 00105 #endif // EQUTIL_ACCUMBUFFEROBJECT_H
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