

Public Member Functions | |
| Pipe (eq::Node *parent) | |
| Constructs a new pipe. | |
| const FrameData & | getFrameData () const |
| Renderer * | getRenderer () |
| const Renderer * | getRenderer () const |
Protected Member Functions | |
| virtual | ~Pipe () |
| Destructs the pipe. | |
| virtual eq::WindowSystem | selectWindowSystem () const |
| Return the window system to be used by this pipe. | |
| virtual bool | configInit (const uint32_t initID) |
| Initialize this pipe. | |
| virtual bool | configExit () |
| Exit this pipe. | |
| virtual void | frameStart (const uint32_t frameID, const uint32_t frameNumber) |
| Start rendering a frame. | |
Definition at line 27 of file examples/eVolve/pipe.h.
| eVolve::Pipe::Pipe | ( | eq::Node * | parent | ) | [inline] |
Constructs a new pipe.
Reimplemented from eq::Pipe.
Definition at line 30 of file examples/eVolve/pipe.h.
| virtual eVolve::Pipe::~Pipe | ( | ) | [inline, protected, virtual] |
Destructs the pipe.
Reimplemented from eq::Pipe.
Definition at line 38 of file examples/eVolve/pipe.h.
| eq::WindowSystem eVolve::Pipe::selectWindowSystem | ( | ) | const [protected, virtual] |
Return the window system to be used by this pipe.
This function determines which of the supported windowing systems is used by this pipe instance.
Reimplemented from eq::Pipe.
Definition at line 37 of file examples/eVolve/pipe.cpp.
References EQWARN, and eq::Pipe::supportsWindowSystem().

| bool eVolve::Pipe::configInit | ( | const uint32_t | initID | ) | [protected, virtual] |
Initialize this pipe.
| initID | the init identifier. |
Reimplemented from eq::Pipe.
Definition at line 55 of file examples/eVolve/pipe.cpp.
References eq::Pipe::configInit(), EQINFO, EQWARN, eq::net::Session::mapObject(), and eq::Pipe::setErrorMessage().

| void eVolve::Pipe::frameStart | ( | const uint32_t | frameID, | |
| const uint32_t | frameNumber | |||
| ) | [protected, virtual] |
Start rendering a frame.
Called once at the beginning of each frame, to do per-frame updates of pipe-specific data, for example updating the rendering engine. Waits for the node to start the frame, unless the thread model is async. If the thread model is async, the local synchronization is released immediately.
This method has to call startFrame().
| frameID | the per-frame identifier. | |
| frameNumber | the frame to start. |
Reimplemented from eq::Pipe.
Definition at line 98 of file examples/eVolve/pipe.cpp.
References eq::net::Object::sync().

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