Load model to texture. More...
#include <rawVolModel.h>

Classes | |
| struct | VolumePart |
Public Member Functions | |
| RawVolumeModel (const std::string &filename) | |
| bool | loadHeader (const float brightness, const float alpha) |
| bool | getVolumeInfo (VolumeInfo &info, const eq::Range &range) |
| void | releaseVolumeInfo (const eq::Range &range) |
| const std::string & | getFileName () const |
| uint32_t | getResolution () const |
| const VolumeScaling & | getVolumeScaling () const |
| void | glewSetContext (GLEWContext *context) |
| GLEWContext * | glewGetContext () |
Protected Member Functions | |
| bool | _createVolumeTexture (GLuint &volume, DataInTextureDimensions &TD, const eq::Range &range) |
| Reading requested part of volume and derivatives from data file. | |
Load model to texture.
Definition at line 67 of file rawVolModel.h.
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