eq::Window Class Reference

A Window represents an on-screen or off-screen drawable, and manages an OpenGL context. More...

#include <window.h>

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List of all members.

Public Types

typedef util::ObjectManager
< const void * > 
ObjectManager
 The per-window object manager.
typedef util::BitmapFont
< const void * > 
Font
 Fonts used for overlays.

Public Member Functions

 Window (Pipe *parent)
 Construct a new window.
virtual ~Window ()
 Destruct the window.
Data Access



net::CommandQueuegetPipeThreadQueue ()
const PipegetPipe () const
PipegetPipe ()
const NodegetNode () const
NodegetNode ()
const ConfiggetConfig () const
ConfiggetConfig ()
ClientPtr getClient ()
ServerPtr getServer ()
const ChannelVectorgetChannels () const
const std::string & getName () const
bool isRunning () const
uint32_t getTasks () const
 Return the set of tasks this window's channels might execute in the worst case.
VisitorResult accept (WindowVisitor &visitor)
 Traverse this window and all children using a window visitor.
VisitorResult accept (WindowVisitor &visitor) const
 Const-version of accept().
void setPixelViewport (const PixelViewport &pvp)
 Set the window's pixel viewport wrt its parent pipe.
const PixelViewportgetPixelViewport () const
const ViewportgetViewport () const
bool getRenderContext (const int32_t x, const int32_t y, RenderContext &context) const
 Get the last rendering context at the x, y position.
float getFPS () const
OpenGL context handling and sharing



void setSharedContextWindow (Window *sharedContextWindow)
 Set the window with which this window shares the OpenGL context.
const WindowgetSharedContextWindow () const
WindowgetSharedContextWindow ()
ObjectManagergetObjectManager ()
const ObjectManagergetObjectManager () const
const FontgetSmallFont ()
const FontgetMediumFont ()
GLEWContext * glewGetContext ()
 Get the GLEW context for this window.
const DrawableConfiggetDrawableConfig () const
uint32_t getColorFormat ()
OSWindow interface



void setOSWindow (OSWindow *window)
 Set the OS-specific window.
const OSWindowgetOSWindow () const
OSWindowgetOSWindow ()
const OSPipegetOSPipe () const
OSPipegetOSPipe ()
Error information.



void setErrorMessage (const std::string &message)
 Set a message why the last operation failed.
const std::string & getErrorMessage () const

Protected Member Functions

virtual void attachToSession (const uint32_t id, const uint32_t instanceID, net::Session *session)

Friends

class Pipe
class Channel

Attributes



enum  IAttribute {
  IATTR_HINT_STEREO, IATTR_HINT_DOUBLEBUFFER, IATTR_HINT_FULLSCREEN, IATTR_HINT_DECORATION,
  IATTR_HINT_SWAPSYNC, IATTR_HINT_DRAWABLE, IATTR_HINT_STATISTICS, IATTR_HINT_SCREENSAVER,
  IATTR_PLANES_COLOR, IATTR_PLANES_ALPHA, IATTR_PLANES_DEPTH, IATTR_PLANES_STENCIL,
  IATTR_PLANES_ACCUM, IATTR_PLANES_ACCUM_ALPHA, IATTR_PLANES_SAMPLES, IATTR_FILL1,
  IATTR_FILL2, IATTR_ALL
}
 

Window attributes.

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void setIAttribute (const IAttribute attr, const int32_t value)
 Set a window attribute.
int32_t getIAttribute (const IAttribute attr) const
static const std::string & getIAttributeString (const IAttribute attr)

Actions



virtual void flush () const
 Flush outstanding rendering requests.
virtual void finish () const
 Finish outstanding rendering requests.
virtual void makeCurrent (const bool cache=true) const
 Make the window's drawable and context current.
virtual void bindFrameBuffer () const
 Bind the window's FBO, if it uses one.
virtual void swapBuffers ()
 Swap the front and back buffer of the window.
virtual void drawFPS ()
 Render the current framerate as on overlay on the window.
void startFrame (const uint32_t frameNumber)
 Start a frame by unlocking all child resources.
void releaseFrame (const uint32_t frameNumber)
 Signal the completion of a frame to the parent.
void releaseFrameLocal (const uint32_t frameNumber)
 Signal the release of the local synchronization to the parent.

Callbacks

The callbacks are called by Equalizer during rendering to execute various actions.



virtual bool processEvent (const Event &event)
 Process a received event.
virtual bool configInit (const uint32_t initID)
 Initialize this window.
virtual bool configInitOSWindow (const uint32_t initID)
 Initialize the OS-specific window.
virtual bool configInitGL (const uint32_t initID)
 Initialize the OpenGL state for this window.
virtual bool configExit ()
 Exit this window.
virtual bool configExitOSWindow ()
 De-initialize the OS-specific window.
virtual bool configExitGL ()
 De-initialize the OpenGL state for this window.
virtual void frameStart (const uint32_t frameID, const uint32_t frameNumber)
 Start rendering a frame.
virtual void frameFinish (const uint32_t frameID, const uint32_t frameNumber)
 Finish rendering a frame.
virtual void frameDrawFinish (const uint32_t frameID, const uint32_t frameNumber)
 Finish drawing.

Detailed Description

A Window represents an on-screen or off-screen drawable, and manages an OpenGL context.

A window uses an OSWindow implementation to manage the operating system specific handling of window and context creation.

A Window is a child of a Pipe. The task methods for all windows of a pipe are executed in the same pipe thread. All window and subsequent channel task methods are executed in the order the windows are defined on the pipe, with the exception of the swap and finish tasks, which are executed after all windows have been updated. This ensures that all windows of a given pipe swap at the same time.

The default window initialization methods initialize all windows of the same pipe with a shared context, so that OpenGL objects can be reused between them for optimal GPU memory usage. The window facilitates OpenGL object management by providing an ObjectManager for allocating and sharing OpenGL objects.

Please note that each window potentially has its own OpenGL command buffer, thus glFlush is needed to synchronize the state of OpenGL objects between windows. Therefore, Equalizer calls flush() at the end of each frame for each window.

Definition at line 63 of file lib/client/window.h.


Member Typedef Documentation

The per-window object manager.

Definition at line 67 of file lib/client/window.h.

typedef util::BitmapFont< const void* > eq::Window::Font

Fonts used for overlays.

Definition at line 70 of file lib/client/window.h.


Member Enumeration Documentation

Window attributes.

Most of these attributes are used by the OSWindow implementation to configure the window during configInit(). An OSWindow implementation might not respect all attributes, e.g., IATTR_HINT_SWAPSYNC is not implemented by the GLXWindow.

Enumerator:
IATTR_HINT_STEREO 

Active stereo.

IATTR_HINT_DOUBLEBUFFER 

Front and back buffer.

IATTR_HINT_FULLSCREEN 

Fullscreen drawable.

IATTR_HINT_DECORATION 

Window decorations.

IATTR_HINT_SWAPSYNC 

Swap sync on vertical retrace.

IATTR_HINT_DRAWABLE 

Window, pbuffer or FBO.

IATTR_HINT_STATISTICS 

Statistics gathering hint.

IATTR_HINT_SCREENSAVER 

Screensaver (de)activation (WGL).

IATTR_PLANES_COLOR 

No of per-component color planes.

IATTR_PLANES_ALPHA 

No of alpha planes.

IATTR_PLANES_DEPTH 

No of z-buffer planes.

IATTR_PLANES_STENCIL 

No of stencil planes.

IATTR_PLANES_ACCUM 

No of accumulation buffer planes.

IATTR_PLANES_ACCUM_ALPHA 

No of alpha accum buffer planes.

IATTR_PLANES_SAMPLES 

No of multisample (AA) planes.

IATTR_FILL1 

Reserved for future extensions.

IATTR_FILL2 

Reserved for future extensions.

Definition at line 238 of file lib/client/window.h.


Constructor & Destructor Documentation

eq::Window::Window ( Pipe parent  ) 

Construct a new window.

Reimplemented in eqNbody::Window, eqPixelBench::Window, eqPly::Window, and eVolve::Window.

Definition at line 88 of file lib/client/window.cpp.

References EQINFO, and setSharedContextWindow().

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eq::Window::~Window (  )  [virtual]

Destruct the window.

Reimplemented in eqNbody::Window, eqPly::Window, and eVolve::Window.

Definition at line 109 of file lib/client/window.cpp.

References eq::Pipe::isCurrent(), and eq::Pipe::setCurrent().

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Member Function Documentation

net::CommandQueue * eq::Window::getPipeThreadQueue (  ) 

For internal use only.

Definition at line 240 of file lib/client/window.cpp.

Referenced by eq::Channel::attachToSession().

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const Pipe* eq::Window::getPipe (  )  const [inline]
Pipe* eq::Window::getPipe (  )  [inline]
Returns:
the Pipe of this window.

Definition at line 85 of file lib/client/window.h.

const Node * eq::Window::getNode (  )  const
Returns:
the Node of this window.

Definition at line 246 of file lib/client/window.cpp.

Referenced by eq::Channel::getNode().

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Node * eq::Window::getNode (  ) 
Returns:
the Node of this window.

Definition at line 251 of file lib/client/window.cpp.

const Config * eq::Window::getConfig (  )  const
Returns:
the Config of this window.

Definition at line 257 of file lib/client/window.cpp.

Referenced by eqPly::Window::configInitGL(), eq::Channel::getConfig(), and processEvent().

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Config * eq::Window::getConfig (  ) 
Returns:
the Config of this window.

Definition at line 262 of file lib/client/window.cpp.

ClientPtr eq::Window::getClient (  ) 
Returns:
the Client of this window.

Definition at line 268 of file lib/client/window.cpp.

ServerPtr eq::Window::getServer (  ) 
Returns:
the Server of this window.

Definition at line 273 of file lib/client/window.cpp.

Referenced by eq::Channel::getServer(), and setPixelViewport().

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const ChannelVector& eq::Window::getChannels (  )  const [inline]
Returns:
a vector of all channels of this window.

Definition at line 104 of file lib/client/window.h.

Referenced by eVolve::Window::swapBuffers(), and eqNbody::Window::swapBuffers().

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const std::string& eq::Window::getName (  )  const [inline]
Returns:
the name of this window.

Definition at line 107 of file lib/client/window.h.

Referenced by eqNbody::Window::configInit(), and eq::AGLWindow::configInitAGLWindow().

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bool eq::Window::isRunning (  )  const [inline]
Returns:
true if this window is running, false otherwise.

Definition at line 110 of file lib/client/window.h.

uint32_t eq::Window::getTasks (  )  const [inline]

Return the set of tasks this window's channels might execute in the worst case.

It is not guaranteed that all the tasks will be actually executed during rendering.

Warning:
Not finalized, might change in the future.
Returns:
the tasks.

Definition at line 122 of file lib/client/window.h.

VisitorResult eq::Window::accept ( WindowVisitor visitor  ) 

Traverse this window and all children using a window visitor.

Parameters:
visitor the visitor.
Returns:
the result of the visitor traversal.

Definition at line 324 of file lib/client/window.cpp.

VisitorResult eq::Window::accept ( WindowVisitor visitor  )  const

Const-version of accept().

Definition at line 329 of file lib/client/window.cpp.

void eq::Window::setPixelViewport ( const PixelViewport pvp  ) 

Set the window's pixel viewport wrt its parent pipe.

Updates the fractional viewport of the window and its channels accordingly.

Parameters:
pvp the viewport in pixels.

Definition at line 341 of file lib/client/window.cpp.

References eq::base::RefPtr< T >::get(), getServer(), and eq::net::Object::send().

Referenced by eq::AGLWindow::configInitAGLFullscreen(), eq::GLXWindow::configInitGLXWindow(), processEvent(), eq::AGLWindow::setAGLPBuffer(), eq::AGLWindow::setCarbonWindow(), eq::WGLWindow::setWGLPBufferHandle(), eq::WGLWindow::setWGLWindowHandle(), and eq::GLXWindow::setXDrawable().

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const PixelViewport& eq::Window::getPixelViewport (  )  const [inline]
const Viewport& eq::Window::getViewport (  )  const [inline]
Returns:
the window's fractional viewport.

Definition at line 151 of file lib/client/window.h.

bool eq::Window::getRenderContext ( const int32_t  x,
const int32_t  y,
RenderContext context 
) const

Get the last rendering context at the x, y position.

If no render context is found on the given position, false is returned and context is not modified.

Returns:
true if a render context was found, false otherwise.

Definition at line 403 of file lib/client/window.cpp.

References eq::DrawableConfig::doublebuffered, getDrawableConfig(), and eq::PixelViewport::isPointInside().

Referenced by eq::EventHandler::_getRenderContext().

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float eq::Window::getFPS (  )  const [inline]
Returns:
the window's average framerate

Definition at line 165 of file lib/client/window.h.

Referenced by drawFPS().

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void eq::Window::setSharedContextWindow ( Window sharedContextWindow  )  [inline]

Set the window with which this window shares the OpenGL context.

By default it is set to the first window of the pipe in the window's constructor. The shared context window is used during initialization to setup the OpenGL context and ObjectManager.

Definition at line 177 of file lib/client/window.h.

Referenced by Window().

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const Window* eq::Window::getSharedContextWindow (  )  const [inline]
Returns:
the window with which this window shares the GL context

Definition at line 181 of file lib/client/window.h.

Referenced by eq::AGLWindow::createAGLContext(), eq::GLXWindow::createGLXContext(), and eq::WGLWindow::createWGLContext().

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Window* eq::Window::getSharedContextWindow (  )  [inline]
Returns:
the window with which this window shares the GL context

Definition at line 185 of file lib/client/window.h.

ObjectManager* eq::Window::getObjectManager (  )  [inline]
Returns:
the window's object manager instance.

Definition at line 188 of file lib/client/window.h.

Referenced by eqPly::Window::configInitGL(), eq::Channel::getObjectManager(), and eVolve::Window::glewGetContext().

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const ObjectManager* eq::Window::getObjectManager (  )  const [inline]
Returns:
the window's object manager instance.

Definition at line 191 of file lib/client/window.h.

const Window::Font * eq::Window::getSmallFont (  ) 
Returns:
the small bitmap font used for overlays.

Definition at line 583 of file lib/client/window.cpp.

References eq::Pipe::getWindowSystem().

Referenced by drawFPS(), and eq::Channel::drawStatistics().

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const Window::Font * eq::Window::getMediumFont (  ) 
Returns:
the medium bitmap font used for overlays.

Definition at line 600 of file lib/client/window.cpp.

References eq::Pipe::getWindowSystem().

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GLEWContext * eq::Window::glewGetContext (  ) 

Get the GLEW context for this window.

The glew context is initialized during window initialization, and provides access to OpenGL extensions. This function does not follow the Equalizer naming conventions, since GLEW uses a function of this name to automatically resolve OpenGL function entry points. Therefore, any supported GL function can be called directly from an initialized Window.

Returns:
the extended OpenGL function table for the window's OpenGL context.

Reimplemented in eVolve::Window.

Definition at line 684 of file lib/client/window.cpp.

References eq::OSWindow::glewGetContext().

Referenced by eq::Channel::glewGetContext().

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const DrawableConfig& eq::Window::getDrawableConfig (  )  const [inline]
Returns:
information about the current drawable.

Definition at line 215 of file lib/client/window.h.

Referenced by eqPly::Window::configInitOSWindow(), and getRenderContext().

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uint32_t eq::Window::getColorFormat (  ) 
Returns:
the OpenGL texture format corresponding to the window's color drawable configuration

Definition at line 447 of file lib/client/window.cpp.

References getIAttribute(), IATTR_PLANES_COLOR, eq::RGBA16F, and eq::RGBA32F.

Referenced by eq::GLWindow::configInitFBO(), and eq::Channel::frameReadback().

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void eq::Window::setIAttribute ( const IAttribute  attr,
const int32_t  value 
)

Set a window attribute.

Definition at line 432 of file lib/client/window.cpp.

Referenced by eVolve::Window::configInit(), eqPixelBench::Window::configInit(), and eqPly::Window::configInitOSWindow().

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int32_t eq::Window::getIAttribute ( const IAttribute  attr  )  const
Returns:
the value of a window attribute.

Definition at line 437 of file lib/client/window.cpp.

Referenced by getColorFormat(), and processEvent().

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const std::string & eq::Window::getIAttributeString ( const IAttribute  attr  )  [static]
Returns:
the name of a window attribute.

Definition at line 442 of file lib/client/window.cpp.

virtual void eq::Window::flush (  )  const [inline, virtual]

Flush outstanding rendering requests.

Called at the end of each frame from frameFinish() to ensure timely execution of pending rendering requests.

Definition at line 279 of file lib/client/window.h.

Referenced by frameFinish().

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virtual void eq::Window::finish (  )  const [inline, virtual]

Finish outstanding rendering requests.

Called before a software swap barrier to ensure that the window will swap directly after the barrier is left.

Definition at line 287 of file lib/client/window.h.

Referenced by eq::ChannelStatistics::ChannelStatistics(), and eq::ChannelStatistics::~ChannelStatistics().

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void eq::Window::makeCurrent ( const bool  cache = true  )  const [virtual]

Make the window's drawable and context current.

GL drivers tend to be behave sub-optimally if two many makeCurrent calls happen in a multi-threaded program. When caching is enabled, this method will only call OSWindow::makeCurrent if it has not been done before for this window.

Definition at line 664 of file lib/client/window.cpp.

References eq::Pipe::isCurrent(), and eq::OSWindow::makeCurrent().

Referenced by setOSWindow().

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void eq::Window::bindFrameBuffer (  )  const [virtual]

Bind the window's FBO, if it uses one.

Definition at line 673 of file lib/client/window.cpp.

References eq::OSWindow::bindFrameBuffer().

Referenced by eq::Channel::bindFrameBuffer().

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void eq::Window::swapBuffers (  )  [virtual]

Swap the front and back buffer of the window.

Reimplemented in eqNbody::Window, and eVolve::Window.

Definition at line 678 of file lib/client/window.cpp.

References EQVERB, and eq::OSWindow::swapBuffers().

Referenced by configInitGL().

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void eq::Window::drawFPS (  )  [virtual]

Render the current framerate as on overlay on the window.

Definition at line 199 of file lib/client/window.cpp.

References getFPS(), getPixelViewport(), and getSmallFont().

Referenced by eq::Channel::drawStatistics().

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void eq::Window::setOSWindow ( OSWindow window  ) 

Set the OS-specific window.

The OSWindow implements the window-system-dependent part, e.g., the drawable creation. This window forwards certain calls, e.g., swapBuffers(), to the OSWindow. The os-specific window has to be initialized.

Definition at line 457 of file lib/client/window.cpp.

References makeCurrent(), and eq::OSWindow::queryDrawableConfig().

Referenced by configInitOSWindow().

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const OSWindow* eq::Window::getOSWindow (  )  const [inline]
Returns:
the OS-specific window implementation.

Definition at line 322 of file lib/client/window.h.

Referenced by eq::Channel::applyBuffer(), eq::Channel::bindFrameBuffer(), eq::AGLWindow::createAGLContext(), eq::GLXWindow::createGLXContext(), and eq::WGLWindow::createWGLContext().

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OSWindow* eq::Window::getOSWindow (  )  [inline]
Returns:
the OS-specific window implementation.

Definition at line 324 of file lib/client/window.h.

const OSPipe * eq::Window::getOSPipe (  )  const
Returns:
the OS-specific pipe implementation.

Definition at line 470 of file lib/client/window.cpp.

Referenced by eq::WGLWindowIF::wglewGetContext().

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OSPipe * eq::Window::getOSPipe (  ) 
Returns:
the OS-specific pipe implementation.

Definition at line 476 of file lib/client/window.cpp.

void eq::Window::setErrorMessage ( const std::string &  message  ) 
const std::string & eq::Window::getErrorMessage (  )  const
Returns:
the current error message.

Definition at line 704 of file lib/client/window.cpp.

Referenced by eq::GLXWindow::configInit().

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bool eq::Window::processEvent ( const Event event  )  [virtual]

Process a received event.

The task of this method is to update the window as necessary, and transform the event into an config event to be send to the application using Config::sendEvent().

Parameters:
event the received window system event.
Returns:
true when the event was handled, false if not.

Definition at line 712 of file lib/client/window.cpp.

References eq::DrawableConfig::doublebuffered, EQWARN, getConfig(), getIAttribute(), IATTR_HINT_DRAWABLE, IATTR_HINT_SCREENSAVER, eq::Event::key, eq::Event::KEY_PRESS, eq::Event::KEY_RELEASE, eq::OFF, eq::ON, eq::Event::POINTER_BUTTON_PRESS, eq::Event::POINTER_BUTTON_RELEASE, eq::Event::POINTER_MOTION, eq::Event::resize, eq::Config::sendEvent(), setPixelViewport(), eq::Event::STATISTIC, eq::Event::type, eq::WINDOW, eq::Event::WINDOW_CLOSE, eq::Event::WINDOW_EXPOSE, eq::Event::WINDOW_HIDE, eq::Event::WINDOW_RESIZE, eq::Event::WINDOW_SCREENSAVER, and eq::Event::WINDOW_SHOW.

Referenced by eq::WGLWindowIF::processEvent(), and eq::AGLWindowIF::processEvent().

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void eq::Window::attachToSession ( const uint32_t  id,
const uint32_t  instanceID,
net::Session session 
) [protected, virtual]

For internal use only.

Reimplemented from eq::net::Object.

Definition at line 120 of file lib/client/window.cpp.

References eq::net::Dispatcher::registerCommand().

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void eq::Window::startFrame ( const uint32_t  frameNumber  )  [inline, protected]

Start a frame by unlocking all child resources.

Parameters:
frameNumber the frame to start.

Definition at line 384 of file lib/client/window.h.

Referenced by frameStart().

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void eq::Window::releaseFrame ( const uint32_t  frameNumber  )  [inline, protected]

Signal the completion of a frame to the parent.

Parameters:
frameNumber the frame to end.

Definition at line 391 of file lib/client/window.h.

Referenced by frameFinish().

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void eq::Window::releaseFrameLocal ( const uint32_t  frameNumber  )  [inline, protected]

Signal the release of the local synchronization to the parent.

Parameters:
frameNumber the frame to release.

Definition at line 398 of file lib/client/window.h.

Referenced by frameDrawFinish().

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bool eq::Window::configInit ( const uint32_t  initID  )  [protected, virtual]

Initialize this window.

Parameters:
initID the init identifier.

Reimplemented in eqNbody::Window, eqPixelBench::Window, and eVolve::Window.

Definition at line 492 of file lib/client/window.cpp.

References configInitGL(), configInitOSWindow(), eq::PixelViewport::isValid(), and setErrorMessage().

Referenced by eqNbody::Window::configInit().

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bool eq::Window::configInitOSWindow ( const uint32_t  initID  )  [protected, virtual]

Initialize the OS-specific window.

See also:
setOSWindow()

Reimplemented in eqPly::Window.

Definition at line 508 of file lib/client/window.cpp.

References eq::OSWindow::configInit(), EQERROR, EQINFO, EQWARN, getPipe(), eq::Pipe::getWindowSystem(), setOSWindow(), eq::WINDOW_SYSTEM_AGL, eq::WINDOW_SYSTEM_GLX, and eq::WINDOW_SYSTEM_WGL.

Referenced by configInit(), and eqPly::Window::configInitOSWindow().

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bool eq::Window::configInitGL ( const uint32_t  initID  )  [protected, virtual]

Initialize the OpenGL state for this window.

Parameters:
initID the init identifier.
Returns:
true if the initialization was successful, false if not.

Reimplemented in eqPly::Window, and eVolve::Window.

Definition at line 615 of file lib/client/window.cpp.

References swapBuffers().

Referenced by configInit(), and eqPly::Window::configInitGL().

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bool eq::Window::configExit (  )  [protected, virtual]

Exit this window.

Definition at line 640 of file lib/client/window.cpp.

References configExitGL(), and configExitOSWindow().

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bool eq::Window::configExitOSWindow (  )  [protected, virtual]

De-initialize the OS-specific window.

Definition at line 646 of file lib/client/window.cpp.

References eq::OSWindow::configExit(), eq::Pipe::isCurrent(), and eq::Pipe::setCurrent().

Referenced by configExit(), and eqPly::Window::configInitOSWindow().

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virtual bool eq::Window::configExitGL (  )  [inline, protected, virtual]

De-initialize the OpenGL state for this window.

Reimplemented in eqPly::Window.

Definition at line 439 of file lib/client/window.h.

Referenced by configExit().

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virtual void eq::Window::frameStart ( const uint32_t  frameID,
const uint32_t  frameNumber 
) [inline, protected, virtual]

Start rendering a frame.

Called once at the beginning of each frame, to do per-frame updates of window-specific data. This method has to call startFrame().

Parameters:
frameID the per-frame identifier.
frameNumber the frame to start.
See also:
Config::beginFrame()

Reimplemented in eqPly::Window.

Definition at line 451 of file lib/client/window.h.

References startFrame().

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void eq::Window::frameFinish ( const uint32_t  frameID,
const uint32_t  frameNumber 
) [protected, virtual]

Finish rendering a frame.

Called once at the end of each frame, to do per-frame updates of window-specific data. This method has to call releaseFrame(). The default implementation also flushes all rendering commands. This light-weight call ensures that all outstanding rendering commands for the window's context are being executed in a timely fashion.

Parameters:
frameID the per-frame identifier.
frameNumber the frame to finish.

Definition at line 482 of file lib/client/window.cpp.

References flush(), and releaseFrame().

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virtual void eq::Window::frameDrawFinish ( const uint32_t  frameID,
const uint32_t  frameNumber 
) [inline, protected, virtual]

Finish drawing.

Called once per frame after the last draw operation. Typically releases the local node thread synchronization for this frame.

Parameters:
frameID the per-frame identifier.
frameNumber the frame to finished with draw.

Definition at line 479 of file lib/client/window.h.

References releaseFrameLocal().

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The documentation for this class was generated from the following files:
Generated on Sat Feb 6 13:07:41 2010 for Equalizer 0.9.1 by  doxygen 1.6.1