The Equalizer Volume Rendering Example. More...
Classes | |
| class | Channel |
| class | Config |
| class | EVolve |
| class | FrameData |
| class | GLSLShaders |
| class | InitData |
| class | LocalInitData |
| class | Node |
| class | Pipe |
| struct | DataInTextureDimensions |
| Structure that contain actual dimensions of data that is stored in volume texture. More... | |
| struct | VolumeScaling |
| Contain overal volume proportions relatively [-1,-1,-1]. More... | |
| struct | VolumeInfo |
| class | RawVolumeModel |
| Load model to texture. More... | |
| class | RawVolumeModelRenderer |
| struct | SliceClipper |
| class | Window |
Typedefs | |
| typedef RawVolumeModelRenderer | Renderer |
Enumerations | |
| enum | LogTopics { LOG_STATS = eq::LOG_CUSTOM } |
Functions | |
| void | orderFrames (eq::FrameVector &frames, const eq::Matrix4d &modelviewM, const eq::Matrix3d &modelviewITM, const eq::Matrix4f &rotation, const bool orthographic) |
The Equalizer Volume Rendering Example.
0.9.1 by
1.6.1