eq Namespace Reference

The Equalizer client library. More...

Namespaces

namespace  base
 

Equalizer utility layer.


namespace  server
 

The Equalizer server library.


namespace  util
 

Equalizer utility classes.


namespace  net
 

Equalizer network layer.


Classes

class  AGLEventHandler
 The event handler for AGL windows. More...
class  AGLMessagePump
 Receive and dispatch Carbon events. More...
class  AGLPipe
 Equalizer default implementation to handle an AGL GPU. More...
class  AGLWindowIF
 The interface defining the minimum functionality for an AGL window. More...
class  AGLWindow
 Equalizer default implementation of an AGL window. More...
class  AGLWindowEvent
 A window-system event with the native Carbon event, used for AGL. More...
class  Canvas
 A canvas represents a logical 2D projection surface. More...
class  CanvasVisitor
 A visitor to traverse canvases and children. More...
class  Channel
 A channel represents a two-dimensional viewport within a Window. More...
class  ChannelStatistics
 Holds one channel statistics event, used for profiling. More...
class  ChannelVisitor
 A visitor to traverse channels. More...
class  Client
 The client represents a network node of the application in the cluster. More...
class  ColorMask
 Defines which parts of the color buffer are to be written. More...
class  CommandQueue
 Augments an net::CommandQueue to pump system-specific events where required by the underlying window/operating system. More...
class  Compositor
 A set of functions performing compositing for a set of input frames. More...
class  Compressor
 A class holding all functions and information for one compressor DSO. More...
class  Config
 A configuration is one visualization session driven by an application. More...
class  ConfigCommitVisitor
 Commits all dirty config object at the beginning of each frame. More...
class  ConfigDeserializer
 Helper class to receive a config, which is a net::Session. More...
struct  ConfigEvent
 A config event. More...
class  ConfigParams
 Parameters for choosing and running a configuration. More...
class  ConfigStatistics
 Holds one statistics event, used for profiling. More...
class  ConfigVisitor
 A visitor to traverse configs and children. More...
struct  DrawableConfig
 Stores characteristics of an OpenGL drawable. More...
struct  ResizeEvent
 Event for a resized entitity (Window, Channel, View). More...
struct  PointerEvent
 Event for a pointer motion or click. More...
struct  KeyEvent
 Event for a key press. More...
struct  MagellanEvent
 Event for a SpaceMouse movement or click. More...
struct  UserEvent
 User-defined event. More...
struct  Event
 Event structure to report window system and internal events. More...
class  EventHandler
 Base class for window system-specific event handlers. More...
class  Frame
 A holder for a frame data and parameters. More...
class  FrameData
 A frame data holds multiple images and is used by frames. More...
class  FrameDataStatistics
 Holds one statistics event, used for profiling. More...
class  Frustum
 A distributed Object for frustum data. More...
class  Global
 Global parameter handling for the Equalizer client library. More...
class  GLWindow
 The interface definition for OS-specific windowing code. More...
class  GLXEventHandler
 The event handler for glX. More...
class  GLXMessagePump
 Implements a message pump for the X11 window system. More...
class  GLXPipe
 Equalizer default implementation of a GLX window. More...
class  GLXWindowIF
 The interface defining the minimum functionality for a GLX window. More...
class  GLXWindow
 Equalizer default implementation of a GLX window. More...
class  GLXWindowEvent
 A window-system event for a GLXWindowIF. More...
class  Image
 A holder for pixel data. More...
class  Layout
 A layout groups one or more View which logically belong together. More...
class  LayoutVisitor
 A visitor to traverse layouts and children. More...
class  MessagePump
 Defines an interface to process OS messages/events. More...
class  Node
 A Node represents a single computer in the cluster. More...
class  NodeFactory
 The node factory is a per-node singleton used to create and release Equalizer resource instances. More...
class  NodeVisitor
 A visitor to traverse nodes and children. More...
class  Object
 Base class for all distributed, inheritable objects in the eq namespace. More...
class  Observer
 An Observer looks at one or more views from a certain position (head matrix) with a given eye separation. More...
class  ObserverVisitor
 A visitor to traverse observers. More...
class  OSPipe
 The interface definition for OS-specific GPU handling. More...
class  OSWindow
 The interface definition for OS-specific windowing code. More...
class  Pipe
 A Pipe represents a graphics card (GPU) on a Node. More...
class  PipeStatistics
 Holds one statistics event, used for profiling. More...
class  PipeVisitor
 A visitor to traverse pipes and children. More...
class  Pixel
 Holds a pixel decomposition specification along with some methods for manipulation. More...
class  PixelViewport
 Holds a pixel viewport along with some methods for manipulation. More...
class  PluginRegistry
 The registry for all loaded Equalizer plugins. More...
class  Projection
 A projection definition defining a view frustum. More...
class  Range
 Holds a fractional range along with some methods for manipulation. More...
struct  RenderContext
 The context applied by the server during rendering operations. More...
class  ROIEmptySpaceFinder
 Finds largest empty regions. More...
class  ROIFinder
 Processes current rendering target and selects areas for read back. More...
class  ROITracker
 Tracks requested areas for ROI. More...
class  Segment
 A segment covers a sub-area of a Canvas. More...
class  SegmentVisitor
 A visitor to traverse segments. More...
class  Server
 Proxy object for the connection to an Equalizer server. More...
struct  Statistic
 A statistics event. More...
class  StatisticSampler
 Utility to sample an statistics event. More...
class  SubPixel
 Holds a subpixel decomposition specification along with some methods for manipulation. More...
class  Version
 Information about the current Equalizer version. More...
class  View
 A View is a 2D area of a Layout. More...
class  Viewport
 Holds a fractional viewport along with some methods for manipulation. More...
class  ViewVisitor
 A visitor to traverse views. More...
class  Wall
 A wall defining a view frustum. More...
class  WGLEventHandler
 The event processing for WGL. More...
class  WGLMessagePump
 Processes OS messages on Win32 systems. More...
class  WGLPipe
 Equalizer default implementation of a WGL window. More...
class  WGLWindowIF
 The interface defining the minimum functionality for a WGL window. More...
class  WGLWindow
 Equalizer default implementation of a WGL window. More...
class  WGLWindowEvent
 A window-system event for a WGLWindowIF. More...
class  Window
 A Window represents an on-screen or off-screen drawable, and manages an OpenGL context. More...
class  WindowStatistics
 A statistics sampler for window-related events. More...
class  WindowVisitor
 A visitor to traverse windows and children. More...
class  X11Connection
 An X11 Display connection wrapper. More...
class  Zoom
 Holds a zoom specification along with some methods for manipulation. More...

Typedefs

typedef std::vector< Node * > NodeVector
 A vector of pointers to eq::Node.
typedef std::vector< Pipe * > PipeVector
 A vector of pointers to eq::Pipe.
typedef std::vector< Window * > WindowVector
 A vector of pointers to eq::Window.
typedef std::vector< Channel * > ChannelVector
 A vector of pointers to eq::Channel.
typedef std::vector< Frame * > FrameVector
 A vector of pointers to eq::Frame.
typedef std::vector< Image * > ImageVector
 A vector of pointers to eq::Image.
typedef std::vector< Observer * > ObserverVector
 A vector of pointers to eq::Observer.
typedef std::vector< Canvas * > CanvasVector
 A vector of pointers to eq::Canvas.
typedef std::vector< Layout * > LayoutVector
 A vector of pointers to eq::Layout.
typedef std::vector< Segment * > SegmentVector
 A vector of pointers to eq::Segment.
typedef std::vector< View * > ViewVector
 A vector of pointers to eq::View.
typedef std::vector< ViewportViewportVector
 A vector of eq::Viewport.
typedef std::vector
< PixelViewport
PixelViewportVector
 A vector of eq::PixelViewport.
typedef std::vector< StatisticStatistics
 A vector of eq::Statistic events.
typedef base::RefPtr< ClientClientPtr
 A reference-counted pointer to an eq::Client.
typedef base::RefPtr< ServerServerPtr
 A reference-counted pointer to an eq::Server.
typedef vmml::matrix
< 3, 3, double > 
Matrix3d
 A 3x3 double matrix.
typedef vmml::matrix
< 4, 4, double > 
Matrix4d
 A 4x4 double matrix.
typedef vmml::matrix< 3, 3, float > Matrix3f
 A 3x3 float matrix.
typedef vmml::matrix< 4, 4, float > Matrix4f
 A 4x4 float matrix.
typedef vmml::vector< 2, int > Vector2i
 A two-component integer vector.
typedef vmml::vector< 3, int > Vector3i
 A three-component integer vector.
typedef vmml::vector< 4, int > Vector4i
 A four-component integer vector.
typedef vmml::vector< 3, double > Vector3d
 A three-component double vector.
typedef vmml::vector< 4, double > Vector4d
 A four-component double vector.
typedef vmml::vector< 2, float > Vector2f
 A four-component float vector.
typedef vmml::vector< 3, float > Vector3f
 A four-component float vector.
typedef vmml::vector< 4, float > Vector4f
 A four-component float vector.
typedef vmml::vector
< 3, unsigned char > 
Vector3ub
 A three-component byte vector.
typedef vmml::frustum< float > Frustumf
 A frustum definition.
typedef vmml::frustum_culler
< float > 
FrustumCullerf
 Frustum culling helper.
typedef std::vector< std::string > StringVector
 A vector of std::string.
typedef std::vector< uint8_t > Vectorub
 A vector of bytes.
typedef std::vector< uint16_t > Vectorus
 A vector of unsigned shorts.

Enumerations

enum  KeyCode {
  KC_ESCAPE = 256, KC_BACKSPACE, KC_RETURN, KC_TAB,
  KC_HOME, KC_LEFT, KC_UP, KC_RIGHT,
  KC_DOWN, KC_PAGE_UP, KC_PAGE_DOWN, KC_END,
  KC_F1, KC_F2, KC_F3, KC_F4,
  KC_F5, KC_F6, KC_F7, KC_F8,
  KC_F9, KC_F10, KC_F11, KC_F12,
  KC_F13, KC_F14, KC_F15, KC_F16,
  KC_F17, KC_F18, KC_F19, KC_F20,
  KC_F21, KC_F22, KC_F23, KC_F24,
  KC_SHIFT_L, KC_SHIFT_R, KC_CONTROL_L, KC_CONTROL_R,
  KC_ALT_L, KC_ALT_R, KC_VOID = 0xFFFFFF
}
 

Yet another key code table to report keys in a window system independent way.

More...
enum  PointerButton {
  PTR_BUTTON_NONE = EQ_BIT_NONE, PTR_BUTTON1 = EQ_BIT1, PTR_BUTTON2 = EQ_BIT2, PTR_BUTTON3 = EQ_BIT3,
  PTR_BUTTON4 = EQ_BIT4, PTR_BUTTON5 = EQ_BIT5
}
 

Mouse pointer button definition.

More...
enum  Eye { EYE_CYCLOP = 0, EYE_LEFT, EYE_RIGHT, EYE_ALL }
 

Defines an eye pass.


enum  IAttrValue {
  UNDEFINED = -0xfffffff, RGBA32F = -13, RGBA16F = -12, FBO = -11,
  LOCAL_SYNC = -10, DRAW_SYNC = -9, ASYNC = -8, PBUFFER = -7,
  WINDOW = -6, VERTICAL = -5, QUAD = -4, ANAGLYPH = -3,
  NICEST = -2, AUTO = -1, OFF = 0, ON = 1,
  FASTEST = ON, HORIZONTAL = ON
}
 

Possible values for integer attributes.

More...
enum  LogTopics {
  LOG_ASSEMBLY = net::LOG_CUSTOM << 0, LOG_TASKS = net::LOG_CUSTOM << 1, LOG_EVENTS = net::LOG_CUSTOM << 2, LOG_STATS = net::LOG_CUSTOM << 3,
  LOG_INIT = net::LOG_CUSTOM << 4, LOG_SERVER = net::LOG_CUSTOM << 5, LOG_CUSTOM = 0x10000
}
 

Defines selective logging classes enabled by setting EQ_LOG_TOPICS.

More...
enum  NodeType { TYPE_EQ_SERVER = net::TYPE_EQNET_USER }
 

Node types to identify connecting nodes.

More...
enum  Task {
  TASK_NONE = EQ_BIT_NONE, TASK_DEFAULT = EQ_BIT1, TASK_VIEW = EQ_BIT2, TASK_CLEAR = EQ_BIT5,
  TASK_CULL = EQ_BIT9, TASK_DRAW = EQ_BIT13, TASK_ASSEMBLE = EQ_BIT17, TASK_READBACK = EQ_BIT21,
  TASK_ALL = EQ_BIT_ALL
}
 

Tasks define the actions executed by a channel during rendering.

More...
enum  VisitorResult { TRAVERSE_CONTINUE, TRAVERSE_TERMINATE, TRAVERSE_PRUNE }
 

The result code from any visit operation.

More...
enum  WindowSystem {
  WINDOW_SYSTEM_NONE = 0, WINDOW_SYSTEM_AGL, WINDOW_SYSTEM_GLX, WINDOW_SYSTEM_WGL,
  WINDOW_SYSTEM_ALL
}
 

The list of possible window systems.

More...

Functions

std::ostream & operator<< (std::ostream &os, const ColorMask &mask)
std::ostream & operator<< (std::ostream &os, const EqCompressorInfo &info)
std::ostream & operator<< (std::ostream &os, const ConfigEvent *event)
std::ostream & operator<< (std::ostream &os, const DrawableConfig &config)
std::ostream & operator<< (std::ostream &os, const Event &event)
std::ostream & operator<< (std::ostream &os, const Event::Type &type)
std::ostream & operator<< (std::ostream &os, const ResizeEvent &event)
std::ostream & operator<< (std::ostream &os, const PointerEvent &event)
std::ostream & operator<< (std::ostream &os, const KeyEvent &event)
std::ostream & operator<< (std::ostream &os, const MagellanEvent &event)
std::ostream & operator<< (std::ostream &, const Statistic &)
std::ostream & operator<< (std::ostream &os, const Eye &eye)
std::ostream & operator<< (std::ostream &os, const Frame::Type type)
std::ostream & operator<< (std::ostream &os, const Frame::Buffer buffer)
std::ostream & operator<< (std::ostream &os, const FrameData *data)
std::ostream & operator<< (std::ostream &os, const Frustum &frustum)
std::ostream & operator<< (std::ostream &os, const IAttrValue value)
 __attribute__ ((packed))
std::ostream & operator<< (std::ostream &os, const Image *image)
bool init (const int argc, char **argv, NodeFactory *nodeFactory)
 Initialize the Equalizer client library.
bool exit ()
 Deinitialize the Equalizer client library.
ConfiggetConfig (const int argc, char **argv)
 Convenience function to retrieve a configuration.
void releaseConfig (Config *config)
 Convenience function to release a configuration.
std::ostream & operator<< (std::ostream &os, const Layout *layout)
std::ostream & operator<< (std::ostream &os, const Observer *observer)
void debugGLError (const std::string &when, const GLenum error, const char *file, const int line)
 Output an error OpenGL in a human-readable form to EQWARN.
void XSetCurrentDisplay (Display *display)
 Set the current X display connection.
Display * XGetCurrentDisplay ()
std::ostream & operator<< (std::ostream &os, const Pixel &pixel)
std::ostream & operator<< (std::ostream &os, const PixelViewport &pvp)
ostream & operator<< (ostream &os, const Projection &projection)
std::ostream & operator<< (std::ostream &os, const Range &range)
std::ostream & operator<< (std::ostream &os, const RenderContext &ctx)
std::ostream & operator<< (std::ostream &os, const Server *server)
std::ostream & operator<< (std::ostream &os, const SubPixel &subPixel)
std::ostream & operator<< (std::ostream &os, const View &view)
std::ostream & operator<< (std::ostream &os, const Viewport &vp)
std::ostream & operator<< (std::ostream &os, const VisitorResult result)
ostream & operator<< (ostream &os, const Wall &wall)
std::ostream & operator<< (std::ostream &os, const WindowSystem ws)
std::ostream & operator<< (std::ostream &os, const Zoom &zoom)

Variables

Vector2f j2 []
Vector2f j3 []
Vector2f j4 []
Vector2f j8 []
Vector2f j15 []
Vector2f j24 []
Vector2f j66 []

Detailed Description

The Equalizer client library.

This namespace implements the application-visible API to access the Equalizer server.

The Client represents the application instance and net::Node. A Client can connect to a Server to retrieve a Config.

The Server, Config, Node, Window and Channel hierarchy represents the rendering entities as described in the configuration file. Each process in the cluster only has the local entities instantiated, that is, there is at most one node per process. The Config is a net::Session, which is normally used to register distributed objects based on eq::Object or eq::net::Object.

The Canvas, Segment, Layout, View and Observer hierarchy represents the physical projection system, logical layout and tracked users. Applications which want to be multi-view capable typically extend the View to attach application-specific data, e.g., a camera position or model.

A ConfigVisitor, NodeVisitor, PipeVisitor, WindowVisitor, ChannelVisitor, CanvasVisitor, SegmentVisitor, LayoutVisitor, ViewVisitor or ObserverVisitor may be used to traverse the corresponding entity and to execute methods for each child of the hierarchy.

The OSWindow is used by the Window and abstracts window-system specific functionality. The interface GLXWindowIF, AGLWindowIF and WGLWindowIF extend the OSWindow interface by GLX, AGL and WGL-specific functionality. The GLXWindow, AGLWindow and WGLWindow implement the aforementioned interfaces.

The OSPipe, GLXPipe, AGLPipe and WGLPipe hierarchy implements a similar abstraction for GPU-specific functionality.

The GLXMessagePump, AGLMessagePump and WGLMessagePump are used by the node and pipe threads to detect and dispatch system events. The GLXEventHandler, AGLEventHandler and WGLEventHandler receive these events and transform them into a AGLWindowEvent, GLXWindowEvent or WGLWindowEvent, respectively.

The window events are dispatched to the corresponding OSWindow, which can execute window system specific tasks. The OSWindow implementations forward the generic Event to the window. The window will handle the necessary events locally, and will transform the WindowEvent into a ConfigEvent, which is sent to the application node using Config::sendEvent.

The Event is a union of the possible concrete PointerEvent, KeyEvent, ResizeEvent, MagellanEvent, Statistic or UserEvent and may contain a valid RenderContext for a PointerEvent. The RenderContext describes the rendering setup of the last Channel draw operation on the pointer position.

During scalable rendering, a Frame is used to represent and output frame during Channel::frameReadback or an input frame during Channel::frameAssemble. Each Frame holds a FrameData, which is a container for images and links the input with the output frames. An Image represents a 2D framebuffer area, containing color and/or depth information.

clientUML.png

Enumeration Type Documentation

Yet another key code table to report keys in a window system independent way.

Ordinary keys (letters, numbers, etc) are reported using the corresponding ascii code. The naming is oriented on the X11 keysym naming.

Definition at line 37 of file event.h.

Mouse pointer button definition.

The enums are defined as masks, so that the state of all buttons can be OR'd using the same enum.

Definition at line 88 of file event.h.

Possible values for integer attributes.

Enumerator:
UNDEFINED 

Undefined value.

RGBA32F 

Float32 framebuffer (Window::IATTR_PLANES_COLOR).

RGBA16F 

Float16 framebuffer (Window::IATTR_PLANES_COLOR).

FBO 

FBO drawable (Window::IATTR_HINT_DRAWABLE).

LOCAL_SYNC 

Full local sync (Node::IATTR_THREAD_MODEL).

DRAW_SYNC 

Local draw sync (Node::IATTR_THREAD_MODEL).

ASYNC 

No local sync (Node::IATTR_THREAD_MODEL).

PBUFFER 

PBuffer drawable (Window::IATTR_HINT_DRAWABLE).

WINDOW 

Window drawable (Window::IATTR_HINT_DRAWABLE).

VERTICAL 

Vertical load-balancing.

QUAD 

Quad-buffered stereo decomposition.

ANAGLYPH 

Anaglyphic stereo decomposition.

NICEST 

Nicest statisics gathering (Window::IATTR_HINT_STATISTICS, Channel::IATTR_HINT_STATISTICS).

AUTO 

Automatic selection (various attributes).

OFF 

disabled (various attributes)

ON 

enabled (various attributes)

FASTEST 

Fastest statisics gathering (Window::IATTR_HINT_STATISTICS, Channel::IATTR_HINT_STATISTICS).

HORIZONTAL 

Horizontal load-balancing.

Definition at line 36 of file lib/client/global.h.

Defines selective logging classes enabled by setting EQ_LOG_TOPICS.

Enumerator:
LOG_ASSEMBLY 

Log compositing tasks (256).

LOG_TASKS 

Log rendering tasks (512).

LOG_EVENTS 

Log events (1024).

LOG_STATS 

Log statistic events (2048).

LOG_INIT 

Log initialization (4096).

LOG_SERVER 

Server-side logging (8192).

LOG_CUSTOM 

User-defined log topics.

Definition at line 26 of file lib/client/log.h.

Node types to identify connecting nodes.

Enumerator:
TYPE_EQ_SERVER 

A server node.

Definition at line 26 of file client/nodeType.h.

enum eq::Task

Tasks define the actions executed by a channel during rendering.

The enum values are spaced apart to leave room for future additions without breaking binary backward compatibility.

Enumerator:
TASK_DEFAULT 

leaf: all, other ASSEMBLE|READBACK|VIEW

TASK_VIEW 

View start/finish.

TASK_CLEAR 

Clear the framebuffer.

TASK_CULL 

Cull data [unused].

TASK_DRAW 

Draw data to the framebuffer.

TASK_ASSEMBLE 

Combine input frames.

TASK_READBACK 

Read results to output frames.

Definition at line 31 of file task.h.

The result code from any visit operation.

Enumerator:
TRAVERSE_CONTINUE 

continue the traversal

TRAVERSE_TERMINATE 

abort the traversal

TRAVERSE_PRUNE 

do not traverse current entity downwards

Definition at line 26 of file lib/client/visitorResult.h.

The list of possible window systems.

See also:
Pipe::getWindowSystem()
Enumerator:
WINDOW_SYSTEM_AGL 

AGL/Carbon.

WINDOW_SYSTEM_GLX 

GLX/X11.

WINDOW_SYSTEM_WGL 

WGL/Win32.

Definition at line 28 of file windowSystem.h.


Function Documentation

bool eq::init ( const int  argc,
char **  argv,
NodeFactory nodeFactory 
)

Initialize the Equalizer client library.

The following command line options are recognized by this function:

Please note that further command line parameters are recognized by net::Node::initLocal().

Parameters:
argc the command line argument count.
argv the command line argument values.
nodeFactory the factory for allocating Equalizer objects.
Returns:
true if the library was successfully initialised, false otherwise.
bool eq::exit (  ) 

Deinitialize the Equalizer client library.

De-initialize the Equalizer base classes.

Returns:
true if the library was successfully de-initialised, false otherwise.

Referenced by eq::Client::exitClient().

Here is the caller graph for this function:

Config * eq::getConfig ( const int  argc,
char **  argv 
)

Convenience function to retrieve a configuration.

This function initializes a local client node, connects it to the server, and retrieves a configuration. On any failure everything is correctly deinitialized and 0 is returned.

Returns:
the pointer to a configuration, or 0 upon error.
void eq::releaseConfig ( Config *  config  ) 

Convenience function to release a configuration.

This function releases the configuration, disconnects the server, and stops the local client node.

void eq::XSetCurrentDisplay ( Display *  display  ) 

Set the current X display connection.

This function stores a per-thread display connection, similar to the current WGL/AGL context. It is used by the eq::util classes to retrieve the display without having to know the eq::Pipe. The GLXPipe sets it automatically. Applications using the GLX window system with a custom OSPipe have to set it using this function.

Parameters:
display the current display connection to use.
Display * eq::XGetCurrentDisplay (  ) 
Returns:
the current display connection for the calling thread.

Variable Documentation

Vector2f eq::j2[]
Initial value:
    {
        Vector2f( 0.246490f,  0.249999f ),
        Vector2f( -0.246490f, -0.249999f )
    }

Definition at line 52 of file jitter.h.

Vector2f eq::j3[]
Initial value:
    {
        Vector2f( -0.373411f, -0.250550f ),
        Vector2f( 0.256263f,  0.368119f ),
        Vector2f( 0.117148f, -0.117570f )
    }

Definition at line 59 of file jitter.h.

Vector2f eq::j4[]
Initial value:
    {
        Vector2f( -0.208147f,  0.353730f ),
        Vector2f( 0.203849f, -0.353780f ),
        Vector2f( -0.292626f, -0.149945f ),
        Vector2f( 0.296924f,  0.149994f )
    }

Definition at line 67 of file jitter.h.

Vector2f eq::j8[]
Initial value:
    {
        Vector2f( -0.334818f,  0.435331f ),
        Vector2f( 0.286438f, -0.393495f ),
        Vector2f( 0.459462f,  0.141540f ),
        Vector2f( -0.414498f, -0.192829f ),
        Vector2f( -0.183790f,  0.082102f ),
        Vector2f( -0.079263f, -0.317383f ),
        Vector2f(  0.102254f,  0.299133f ),
        Vector2f(  0.164216f, -0.054399f )
    }

Definition at line 76 of file jitter.h.

Vector2f eq::j15[]
Initial value:
    {
        Vector2f( 0.285561f,  0.188437f ),
        Vector2f( 0.360176f, -0.065688f ),
        Vector2f( -0.111751f,  0.275019f),
        Vector2f( -0.055918f, -0.215197f ),
        Vector2f( -0.080231f, -0.470965f ),
        Vector2f( 0.138721f,  0.409168f ),
        Vector2f( 0.384120f,  0.458500f ),
        Vector2f( -0.454968f,  0.134088f ),
        Vector2f( 0.179271f, -0.331196f ),
        Vector2f( -0.307049f, -0.364927f ),
        Vector2f( 0.105354f, -0.010099f ),
        Vector2f( -0.154180f,  0.021794f ),
        Vector2f( -0.370135f, -0.116425f ),
        Vector2f(  0.451636f, -0.300013f ),
        Vector2f( -0.370610f,  0.387504f )
    }

Definition at line 89 of file jitter.h.

Vector2f eq::j24[]
Initial value:
    {
        Vector2f( 0.030245f,  0.136384f ),
        Vector2f( 0.018865f, -0.348867f ),
        Vector2f( -0.350114f, -0.472309f ),
        Vector2f( 0.222181f,  0.149524f ),
        Vector2f( -0.393670f, -0.266873f ),
        Vector2f( 0.404568f,  0.230436f ),
        Vector2f( 0.098381f,  0.465337f ),
        Vector2f( 0.462671f,  0.442116f ),
        Vector2f( 0.400373f, -0.212720f ),
        Vector2f( -0.409988f,  0.263345f ),
        Vector2f( -0.115878f, -0.001981f ),
        Vector2f( 0.348425f, -0.009237f ),
        Vector2f( -0.464016f,  0.066467f ),
        Vector2f( -0.138674f, -0.468006f ),
        Vector2f( 0.144932f, -0.022780f ),
        Vector2f( -0.250195f,  0.150161f ),
        Vector2f( -0.181400f, -0.264219f ),
        Vector2f(  0.196097f, -0.234139f ),
        Vector2f( -0.311082f, -0.078815f ),
        Vector2f( 0.268379f,  0.366778f ),
        Vector2f( -0.040601f,  0.327109f ),
        Vector2f( -0.234392f,  0.354659f ),
        Vector2f( -0.003102f, -0.154402f ),
        Vector2f( 0.297997f, -0.417965f )
    }

Definition at line 109 of file jitter.h.

Generated on Sat Feb 6 13:02:13 2010 for Equalizer 0.9.1 by  doxygen 1.6.1