dispatcher.h

00001 
00002 /* Copyright (c) 2006-2009, Stefan Eilemann <eile@equalizergraphics.com> 
00003  *
00004  * This library is free software; you can redistribute it and/or modify it under
00005  * the terms of the GNU Lesser General Public License version 2.1 as published
00006  * by the Free Software Foundation.
00007  *  
00008  * This library is distributed in the hope that it will be useful, but WITHOUT
00009  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00010  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
00011  * details.
00012  * 
00013  * You should have received a copy of the GNU Lesser General Public License
00014  * along with this library; if not, write to the Free Software Foundation, Inc.,
00015  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
00016  */
00017 
00018 #ifndef EQNET_DISPATCHER_H
00019 #define EQNET_DISPATCHER_H
00020 
00021 #include <eq/net/commandFunc.h> // member
00022 
00023 #include <eq/base/base.h>
00024 
00025 #include <vector>
00026 
00027 namespace eq
00028 {
00029 namespace net
00030 {
00031     class Connection;
00032     class Command;
00033     class CommandQueue;
00034     enum  CommandResult;
00035 
00043     class Dispatcher
00044     {
00045     public:
00046         EQ_EXPORT Dispatcher();
00047         EQ_EXPORT Dispatcher( const Dispatcher& from );
00048         EQ_EXPORT virtual ~Dispatcher();
00049 
00051         const Dispatcher& operator = ( const Dispatcher& ) { return *this; }
00052 
00061         EQ_EXPORT virtual bool dispatchCommand( Command& command );
00062 
00071         EQ_EXPORT virtual CommandResult invokeCommand( Command& command );
00072  
00073     protected:
00085         template< typename T >
00086         void registerCommand( const uint32_t command, 
00087                               const CommandFunc< T >& func,
00088                               CommandQueue* destinationQueue );
00089 
00090         
00097         CommandResult _cmdUnknown( Command& command );
00098 
00099     private:
00100         EQ_EXPORT void _registerCommand( const uint32_t command, 
00101                                          const CommandFunc< Dispatcher >& func,
00102                                          CommandQueue* destinationQueue );
00103 
00105         std::vector< CommandFunc< Dispatcher > > _vTable;
00106         
00108         std::vector< CommandQueue* >       _qTable;
00109     };
00110 
00111     template< typename T >
00112     void Dispatcher::registerCommand( const uint32_t command,
00113                                 const CommandFunc< T >& func,
00114                                 CommandQueue* destinationQueue )
00115     {
00116         _registerCommand( command, CommandFunc< Dispatcher >( func ),
00117                           destinationQueue );
00118     }
00119 }
00120 }
00121 
00122 #endif // EQNET_DISPATCHER_H
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