eqPly/initData.h

00001 
00002 /* Copyright (c) 2006-2009, Stefan Eilemann <eile@equalizergraphics.com> 
00003  *
00004  * This library is free software; you can redistribute it and/or modify it under
00005  * the terms of the GNU Lesser General Public License version 2.1 as published
00006  * by the Free Software Foundation.
00007  *  
00008  * This library is distributed in the hope that it will be useful, but WITHOUT
00009  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00010  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
00011  * details.
00012  * 
00013  * You should have received a copy of the GNU Lesser General Public License
00014  * along with this library; if not, write to the Free Software Foundation, Inc.,
00015  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
00016  */
00017 
00018 #ifndef EQ_PLY_INITDATA_H
00019 #define EQ_PLY_INITDATA_H
00020 
00021 #include "eqPly.h"
00022 #include "frameData.h"
00023 
00024 #include <eq/eq.h>
00025 
00026 namespace eqPly
00027 {
00028     class InitData : public eq::net::Object
00029     {
00030     public:
00031         InitData();
00032         virtual ~InitData();
00033 
00034         void setFrameDataID( const uint32_t id )   { _frameDataID = id; }
00035 
00036         uint32_t           getFrameDataID() const   { return _frameDataID; }
00037         eq::WindowSystem   getWindowSystem() const  { return _windowSystem; }
00038         mesh::RenderMode   getRenderMode() const    { return _renderMode; }
00039         bool               useGLSL() const          { return _useGLSL; }
00040         bool               useInvertedFaces() const { return _invFaces; }
00041         bool               showLogo() const         { return _logo; }
00042 
00043     protected:
00044         virtual void getInstanceData( eq::net::DataOStream& os );
00045         virtual void applyInstanceData( eq::net::DataIStream& is );
00046 
00047         void setWindowSystem( const eq::WindowSystem windowSystem )
00048             { _windowSystem = windowSystem; }
00049         void setRenderMode( const mesh::RenderMode renderMode )
00050             { _renderMode = renderMode; }
00051         void enableGLSL()          { _useGLSL  = true; }
00052         void enableInvertedFaces() { _invFaces = true; }
00053         void disableLogo()         { _logo     = false; }
00054 
00055     private:
00056         uint32_t         _frameDataID;
00057         eq::WindowSystem _windowSystem;
00058         mesh::RenderMode _renderMode;
00059         bool             _useGLSL;
00060         bool             _invFaces;
00061         bool             _logo;
00062     };
00063 }
00064 
00065 
00066 #endif // EQ_PLY_INITDATA_H
00067 
Generated on Mon Aug 10 18:58:39 2009 for Equalizer 0.9 by  doxygen 1.5.8