00001 00002 /* Copyright (c) 2006-2009, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 00004 * This library is free software; you can redistribute it and/or modify it under 00005 * the terms of the GNU Lesser General Public License version 2.1 as published 00006 * by the Free Software Foundation. 00007 * 00008 * This library is distributed in the hope that it will be useful, but WITHOUT 00009 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00010 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more 00011 * details. 00012 * 00013 * You should have received a copy of the GNU Lesser General Public License 00014 * along with this library; if not, write to the Free Software Foundation, Inc., 00015 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 00016 */ 00017 00018 #include "eventHandler.h" 00019 00020 #ifdef GLX 00021 # include "glXEventHandler.h" 00022 #endif 00023 00024 #include "pipe.h" 00025 #include "window.h" 00026 00027 #include <eq/base/lock.h> 00028 #include <eq/base/debug.h> 00029 00030 using namespace eq::base; 00031 using namespace std; 00032 00033 namespace eq 00034 { 00035 00036 void EventHandler::_computePointerDelta( const Window* window, Event &event ) 00037 { 00038 if( _lastEventWindow != window ) 00039 { 00040 event.pointer.dx = 0; 00041 event.pointer.dy = 0; 00042 _lastPointerEvent = event; 00043 _lastEventWindow = window; 00044 return; 00045 } 00046 00047 switch( event.type ) 00048 { 00049 case Event::POINTER_BUTTON_PRESS: 00050 case Event::POINTER_BUTTON_RELEASE: 00051 if( _lastPointerEvent.type == Event::POINTER_MOTION ) 00052 { 00053 event.pointer.dx = _lastPointerEvent.pointer.dx; 00054 event.pointer.dy = _lastPointerEvent.pointer.dy; 00055 break; 00056 } 00057 // fall through 00058 00059 default: 00060 event.pointer.dx = event.pointer.x - _lastPointerEvent.pointer.x; 00061 event.pointer.dy = event.pointer.y - _lastPointerEvent.pointer.y; 00062 } 00063 _lastPointerEvent = event; 00064 } 00065 00066 void EventHandler::_getRenderContext( const Window* window, Event& event ) 00067 { 00068 const int32_t x = event.pointer.x; 00069 const int32_t y = event.pointer.y; 00070 00071 if( !window->getRenderContext( x, y, event.context )) 00072 EQINFO << "No rendering context for pointer event at " << x << ", " 00073 << y << endl; 00074 } 00075 00076 }
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