examples/eqPly/window.h

00001 
00002 /* Copyright (c) 2007-2009, Stefan Eilemann <eile@equalizergraphics.com> 
00003  *
00004  * This library is free software; you can redistribute it and/or modify it under
00005  * the terms of the GNU Lesser General Public License version 2.1 as published
00006  * by the Free Software Foundation.
00007  *  
00008  * This library is distributed in the hope that it will be useful, but WITHOUT
00009  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00010  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
00011  * details.
00012  * 
00013  * You should have received a copy of the GNU Lesser General Public License
00014  * along with this library; if not, write to the Free Software Foundation, Inc.,
00015  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
00016  */
00017 
00018 #ifndef EQ_PLY_WINDOW_H
00019 #define EQ_PLY_WINDOW_H
00020 
00021 #include <eq/eq.h>
00022 
00023 #include "vertexBufferState.h"
00024 #include <string>
00025 
00026 namespace eqPly
00027 {
00035     class Window : public eq::Window
00036     {
00037     public:
00038         Window( eq::Pipe* parent ) 
00039                 : eq::Window( parent ), _state( 0 ), _logoTexture( 0 ) {}
00040 
00041         void getLogoTexture( GLuint& id, eq::Vector2i& size ) const
00042             { id = _logoTexture; size = _logoSize; }
00043         
00044         VertexBufferState& getState() { return *_state; }
00045         
00046     protected:
00047         virtual ~Window() {}
00048         virtual bool configInitGL( const uint32_t initID );
00049         virtual bool configExitGL();
00050         virtual void frameStart( const uint32_t frameID,
00051                                  const uint32_t frameNumber );
00052         virtual void swapBuffers();
00053 
00054     private:
00055         VertexBufferState* _state;
00056 
00057         GLuint         _logoTexture;
00058         eq::Vector2i   _logoSize;
00059 
00060         void _loadLogo();
00061         void _loadShaders();
00062     };
00063 }
00064 
00065 #endif // EQ_PLY_WINDOW_H
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