lib/client/frame.cpp

00001 
00002 /* Copyright (c) 2006-2009, Stefan Eilemann <eile@equalizergraphics.com> 
00003  *
00004  * This library is free software; you can redistribute it and/or modify it under
00005  * the terms of the GNU Lesser General Public License version 2.1 as published
00006  * by the Free Software Foundation.
00007  *  
00008  * This library is distributed in the hope that it will be useful, but WITHOUT
00009  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00010  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
00011  * details.
00012  * 
00013  * You should have received a copy of the GNU Lesser General Public License
00014  * along with this library; if not, write to the Free Software Foundation, Inc.,
00015  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
00016  */
00017 
00018 #include "frame.h"
00019 
00020 #include "frameData.h"
00021 #include "packets.h"
00022 
00023 #include <eq/net/dataIStream.h>
00024 #include <eq/net/dataOStream.h>
00025 #include <eq/net/session.h>
00026 
00027 using namespace std;
00028 
00029 namespace eq
00030 {
00031 
00032 Frame::Frame()
00033         : _frameData( 0 )
00034 {
00035     EQINFO << "New Frame @" << (void*)this << endl;
00036 }
00037 
00038 Frame::~Frame()
00039 {
00040     if( _frameData )
00041         EQINFO << "FrameData attached to frame during deletion" << endl;
00042 }
00043 
00044 void Frame::getInstanceData( net::DataOStream& os )
00045 {
00046     EQUNREACHABLE;
00047     os << _data;
00048 }
00049 
00050 void Frame::applyInstanceData( net::DataIStream& is )
00051 {
00052     is >> _data;
00053 }
00054 
00055 const std::string& Frame::getName() const
00056 {
00057     return _name;
00058 }
00059 
00060 uint32_t Frame::getBuffers() const
00061 {
00062     EQASSERT( _frameData );
00063     return _frameData->getBuffers();
00064 }
00065 
00066 const Pixel& Frame::getPixel() const
00067 {
00068     EQASSERT( _frameData );
00069     return _frameData->getPixel();
00070 }
00071 
00072 const Range& Frame::getRange() const
00073 {
00074     EQASSERT( _frameData );
00075     return _frameData->getRange();
00076 }
00077 
00078 void Frame::setRange( const Range& range )
00079 {
00080     EQASSERT( _frameData );
00081     _frameData->setRange( range );    
00082 }
00083 
00084 const ImageVector& Frame::getImages() const
00085 {
00086     EQASSERT( _frameData );
00087     return _frameData->getImages();
00088 }
00089 
00090 void Frame::setPixelViewport( const PixelViewport& pvp )
00091 {
00092     EQASSERT( _frameData );
00093     _frameData->setPixelViewport( pvp );
00094 }
00095 
00096 void Frame::clear()
00097 {
00098     EQASSERT( _frameData );
00099     _frameData->clear();
00100 }
00101 
00102 void Frame::flush()
00103 {
00104     if( _frameData )
00105         _frameData->flush();
00106 }
00107 
00108 void Frame::setColorType( const GLuint colorType )
00109 {
00110     if( _frameData )
00111         _frameData->setColorType( colorType );
00112 }
00113 
00114 void Frame::setAlphaUsage( const bool useAlpha )
00115 {
00116     if( _frameData )
00117         _frameData->setAlphaUsage( useAlpha );
00118 }
00119 
00120 void Frame::startReadback( Window::ObjectManager* glObjects ) 
00121 {
00122     EQASSERT( _frameData );
00123     _frameData->startReadback( *this, glObjects );
00124 }
00125 
00126 void Frame::syncReadback() 
00127 {
00128     EQASSERT( _frameData );
00129     _frameData->syncReadback();
00130 }
00131 
00132 void Frame::transmit( net::NodePtr toNode, const uint32_t frameNumber )
00133 {
00134     EQASSERT( _frameData );
00135     _frameData->transmit( toNode, frameNumber );
00136 }
00137 
00138 void Frame::setReady()
00139 {
00140     EQASSERT( _frameData );
00141     _frameData->setReady();
00142 }
00143 
00144 bool Frame::isReady() const
00145 {
00146     EQASSERT( _frameData );
00147     return _frameData->isReady();
00148 }
00149 
00150 void Frame::waitReady() const
00151 {
00152     EQASSERT( _frameData );
00153     _frameData->waitReady();
00154 }
00155 
00156 void Frame::disableBuffer( const Buffer buffer )
00157 {
00158     EQASSERT( _frameData );
00159     _frameData->disableBuffer( buffer );
00160 }
00161 
00162 void Frame::useSendToken( const bool use )
00163 {
00164     EQASSERT( _frameData );
00165     _frameData->useSendToken( use );
00166 }
00167 
00168 
00169 void Frame::addListener( base::Monitor<uint32_t>& listener )
00170 {
00171     EQASSERT( _frameData );
00172     _frameData->addListener( listener );
00173 }
00174 
00175 void Frame::removeListener( base::Monitor<uint32_t>& listener )
00176 {
00177     EQASSERT( _frameData );
00178     _frameData->removeListener( listener );
00179 }
00180 
00181 EQ_EXPORT std::ostream& operator << ( std::ostream& os, 
00182                                       const Frame::Type type )
00183 {
00184     os << "type     ";
00185     if ( type == eq::Frame::TYPE_TEXTURE ) 
00186         os << " texture" << endl;
00187     else if ( type == eq::Frame::TYPE_MEMORY ) 
00188         os << " memory" << endl;
00189         
00190     return os;
00191 }
00192 
00193 EQ_EXPORT std::ostream& operator << ( std::ostream& os, 
00194                                       const Frame::Buffer buffer )
00195 {
00196     if( buffer == Frame::BUFFER_NONE )
00197         os << "none ";
00198     else if( buffer & Frame::BUFFER_UNDEFINED )
00199         os << "undefined ";
00200     else
00201     {
00202         if( buffer & Frame::BUFFER_COLOR )
00203             os << "color ";
00204         if( buffer & Frame::BUFFER_DEPTH )
00205             os << "depth ";
00206     }
00207 
00208     return os;
00209 }
00210 
00211 }
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