lib/client/layout.cpp
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00018 #include "layout.h"
00019
00020 #include "config.h"
00021 #include "global.h"
00022 #include "layoutVisitor.h"
00023 #include "nodeFactory.h"
00024 #include "view.h"
00025
00026 #include <eq/net/dataIStream.h>
00027 #include <eq/net/dataOStream.h>
00028
00029 using namespace eq::base;
00030
00031 namespace eq
00032 {
00033
00034 Layout::Layout()
00035 : _config( 0 )
00036 {
00037 }
00038
00039 Layout::~Layout()
00040 {
00041 for( ViewVector::const_iterator i = _views.begin(); i != _views.end(); ++i )
00042 {
00043 View* view = *i;
00044 EQCHECK( _removeView( view ));
00045 delete view;
00046 }
00047
00048 _views.clear();
00049 EQASSERT( !_config );
00050 }
00051
00052 void Layout::deserialize( net::DataIStream& is, const uint64_t dirtyBits )
00053 {
00054 Object::deserialize( is, dirtyBits );
00055
00056 if( dirtyBits & DIRTY_VIEWS )
00057 {
00058 EQASSERT( _views.empty( ));
00059 EQASSERT( _config );
00060 const uint32_t latency = _config->getLatency();
00061
00062 NodeFactory* nodeFactory = Global::getNodeFactory();
00063 uint32_t id;
00064 for( is >> id; id != EQ_ID_INVALID; is >> id )
00065 {
00066 View* view = nodeFactory->createView();
00067 view->_layout = this;
00068 _views.push_back( view );
00069
00070 _config->mapObject( view, id );
00071 view->becomeMaster();
00072
00073
00074
00075 view->setAutoObsolete( latency );
00076 }
00077 }
00078 }
00079
00080 void Layout::deregister()
00081 {
00082 EQASSERT( _config );
00083 EQASSERT( !isMaster( ));
00084
00085 NodeFactory* nodeFactory = Global::getNodeFactory();
00086
00087 for( ViewVector::const_iterator i = _views.begin(); i != _views.end(); ++i )
00088 {
00089 View* view = *i;
00090 EQASSERT( view->getID() != EQ_ID_INVALID );
00091 EQASSERT( view->isMaster( ));
00092
00093 _config->deregisterObject( view );
00094 view->_layout = 0;
00095 nodeFactory->releaseView( view );
00096 }
00097
00098 _views.clear();
00099 _config->unmapObject( this );
00100 }
00101
00102 VisitorResult Layout::accept( LayoutVisitor& visitor )
00103 {
00104 VisitorResult result = visitor.visitPre( this );
00105 if( result != TRAVERSE_CONTINUE )
00106 return result;
00107
00108 for( ViewVector::const_iterator i = _views.begin();
00109 i != _views.end(); ++i )
00110 {
00111 View* view = *i;
00112 switch( view->accept( visitor ))
00113 {
00114 case TRAVERSE_TERMINATE:
00115 return TRAVERSE_TERMINATE;
00116
00117 case TRAVERSE_PRUNE:
00118 result = TRAVERSE_PRUNE;
00119 break;
00120
00121 case TRAVERSE_CONTINUE:
00122 default:
00123 break;
00124 }
00125 }
00126
00127 switch( visitor.visitPost( this ))
00128 {
00129 case TRAVERSE_TERMINATE:
00130 return TRAVERSE_TERMINATE;
00131
00132 case TRAVERSE_PRUNE:
00133 return TRAVERSE_PRUNE;
00134
00135 case TRAVERSE_CONTINUE:
00136 default:
00137 break;
00138 }
00139
00140 return result;
00141 }
00142
00143 void Layout::_addView( View* view )
00144 {
00145 EQASSERT( view );
00146 view->_layout = this;
00147 _views.push_back( view );
00148 }
00149
00150 bool Layout::_removeView( View* view )
00151 {
00152 ViewVector::iterator i = find( _views.begin(), _views.end(), view );
00153 if( i == _views.end( ))
00154 return false;
00155
00156 _views.erase( i );
00157 view->_layout = 0;
00158 return true;
00159 }
00160
00161
00162 std::ostream& operator << ( std::ostream& os, const Layout* layout )
00163 {
00164 if( !layout )
00165 return os;
00166
00167 os << disableFlush << disableHeader << "layout" << std::endl;
00168 os << "{" << std::endl << indent;
00169
00170 const std::string& name = layout->getName();
00171 if( !name.empty( ))
00172 os << "name \"" << name << "\"" << std::endl;
00173
00174 const ViewVector& views = layout->getViews();
00175 for( ViewVector::const_iterator i = views.begin(); i != views.end(); ++i )
00176 os << *i;
00177
00178 os << exdent << "}" << std::endl << enableHeader << enableFlush;
00179 return os;
00180 }
00181
00182 }