eVolve Namespace Reference
The Equalizer Volume Rendering Example.
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Classes |
| class | Channel |
| class | Config |
| class | EVolve |
| class | FrameData |
| class | GLSLShaders |
| class | InitData |
| class | LocalInitData |
| class | Node |
| class | Pipe |
| struct | DataInTextureDimensions |
| | Structure that contain actual dimensions of data that is stored in volume texture. More...
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| struct | VolumeScaling |
| | Contain overal volume proportions relatively [-1,-1,-1]. More...
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| struct | VolumeInfo |
| class | RawVolumeModel |
| | Load model to texture. More...
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| class | RawVolumeModelRenderer |
| struct | SliceClipper |
| class | Window |
Typedefs |
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typedef RawVolumeModelRenderer | Renderer |
Enumerations |
| enum | LogTopics { LOG_STATS = eq::LOG_CUSTOM
} |
Functions |
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void | orderFrames (eq::FrameVector &frames, const eq::Matrix4d &modelviewM, const eq::Matrix3d &modelviewITM, const eq::Matrix4f &rotation, const bool orthographic) |
Detailed Description
The Equalizer Volume Rendering Example.