Namespaces | |
| namespace | base |
| Equalizer utility layer. | |
| namespace | server |
| The Equalizer server library. | |
| namespace | net |
| Equalizer network layer. | |
| namespace | util |
| Equalizer utility classes. | |
Classes | |
| class | AGLEventHandler |
| The event handler for agl windows. More... | |
| class | AGLMessagePump |
| Processes OS messages on AGL/Carbon. More... | |
| class | AGLPipe |
| Equalizer default implementation of an AGL pipe. More... | |
| class | AGLWindowIF |
| The interface defining the minimum functionality for an AGL window. More... | |
| class | AGLWindow |
| Equalizer default implementation of an AGL window. More... | |
| class | AGLWindowEvent |
| A window-system event for an AGLWindowIF. More... | |
| class | Canvas |
| The canvas. More... | |
| class | CanvasVisitor |
| A visitor to traverse non-const canvases and children. More... | |
| class | Channel |
| A channel represents a two-dimensional viewport within a Window. More... | |
| class | ChannelStatistics |
| Holds one statistics event, used for profiling. More... | |
| class | ChannelVisitor |
| A visitor to traverse a non-const channels. More... | |
| class | Client |
| The client represents a network node in the cluster. More... | |
| class | ColorMask |
| Defines which parts of the color buffer are to be written. More... | |
| class | CommandQueue |
| Augments an net::CommandQueue to pump system-specific events where required by the underlying window/operating system. More... | |
| class | Compositor |
| A facility class for image assembly operations. More... | |
| class | Compressor |
| The mirror class for use easily all function of a dso compressor. More... | |
| class | Config |
| The configuration groups all processes of the application in a single net::Session. More... | |
| class | ConfigCommitVisitor |
| Commits all dirty config object at the beginning of each frame. More... | |
| class | ConfigDeserializer |
| Helper class to receive a config, which is a net::Session. More... | |
| struct | ConfigEvent |
| A config event. More... | |
| class | ConfigParams |
| Parameters for choosing and running a configuration. More... | |
| class | ConfigStatistics |
| Holds one statistics event, used for profiling. More... | |
| class | ConfigVisitor |
| A visitor to traverse non-const configs and children. More... | |
| struct | ResizeEvent |
| Event for a resized entitity (Window, Channel, View). More... | |
| struct | PointerEvent |
| Event for a pointer motion or click. More... | |
| struct | KeyEvent |
| Event for a key press. More... | |
| struct | MagellanEvent |
| Event for a SpaceMouse movement or click. More... | |
| struct | UserEvent |
| User-defined event. More... | |
| struct | Event |
| Event structure to report window system and internal events. More... | |
| class | EventHandler |
| Base class for window system-specific event handlers. More... | |
| class | Frame |
| A holder for a frame data and parameters. More... | |
| class | FrameBufferObject |
| A C++ class to abstract GL frame buffer objects. More... | |
| class | FrameData |
| A frame data holds multiple images and is used by frames. More... | |
| class | FrameDataStatistics |
| Holds one statistics event, used for profiling. More... | |
| class | Frustum |
| A distributed Object for frustum data. More... | |
| class | Global |
| Global parameter handling for the Equalizer client library. More... | |
| class | GLXEventHandler |
| The event handler for glX. More... | |
| class | GLXMessagePump |
| Implements a message pump for the X11 window system. More... | |
| class | GLXPipe |
| Equalizer default implementation of a GLX window. More... | |
| class | GLXWindowIF |
| The interface defining the minimum functionality for a GLX window. More... | |
| class | GLXWindow |
| Equalizer default implementation of a GLX window. More... | |
| class | GLXWindowEvent |
| A window-system event for a GLXWindowIF. More... | |
| class | Image |
| A holder for pixel data. More... | |
| class | Layout |
| A Layout groups one or more View which logically belong together. More... | |
| class | LayoutVisitor |
| A visitor to traverse non-const layouts and children. More... | |
| class | MessagePump |
| Defines an interface to process OS messages/events. More... | |
| class | Node |
| A Node represents a single computer in the cluster. More... | |
| class | NodeFactory |
| The node factory is a per-node singleton used to create and release Equalizer resource instances. More... | |
| class | NodeVisitor |
| A visitor to traverse non-const nodes and children. More... | |
| class | Object |
| Base class for all distributed, inheritable objects in the eq namespace. More... | |
| class | ObjectManager |
| A facility class to managed OpenGL objects across shared contexts. More... | |
| class | Observer |
| An Observer looks at one or more views from a certain position (head matrix) with a given eye separation. More... | |
| class | ObserverVisitor |
| A visitor to traverse non-const observers. More... | |
| class | OSPipe |
| The interface definition for OS-specific pipe code. More... | |
| class | OSWindow |
| The interface definition for OS-specific windowing code. More... | |
| class | Pipe |
| A Pipe represents a graphics card (GPU) on a Node. More... | |
| class | PipeStatistics |
| Holds one statistics event, used for profiling. More... | |
| class | PipeVisitor |
| A visitor to traverse non-const pipes and children. More... | |
| class | Pixel |
| Holds a pixel decomposition specification along with some methods for manipulation. More... | |
| class | PixelViewport |
| Holds a pixel viewport along with some methods for manipulation. More... | |
| class | PluginRegistry |
| The registry for all loaded Equalizer plugins. More... | |
| class | Projection |
| A projection definition defining a view frustum. More... | |
| class | Range |
| Holds a fractional range along with some methods for manipulation. More... | |
| struct | RenderContext |
| The context applied by the server during rendering operations. More... | |
| class | ROIEmptySpaceFinder |
| Finds largest empty regions. More... | |
| class | ROIFinder |
| Processes current rendering target and selects areas for read back. More... | |
| class | ROITracker |
| Tracks requested areas for ROI. More... | |
| class | Segment |
| A Segment covers a sub-area of a canvas. More... | |
| class | SegmentVisitor |
| A visitor to traverse non-const segments. More... | |
| class | Server |
| Proxy object for the connection to an Equalizer server. More... | |
| struct | Statistic |
| A statistics event. More... | |
| class | StatisticSampler |
| Holds one statistics event. More... | |
| class | Texture |
| A wrapper around GL textures. More... | |
| class | Version |
| Information about the current Equalizer version. More... | |
| class | View |
| A View is a 2D area of a Layout. More... | |
| class | Viewport |
| Holds a fractional viewport along with some methods for manipulation. More... | |
| class | ViewVisitor |
| A visitor to traverse non-const views. More... | |
| class | Wall |
| A wall defining a view frustum. More... | |
| class | WGLEventHandler |
| The event processing for WGL. More... | |
| class | WGLMessagePump |
| Processes OS messages on Win32 systems. More... | |
| class | WGLPipe |
| Equalizer default implementation of a WGL window. More... | |
| class | WGLWindowIF |
| The interface defining the minimum functionality for a WGL window. More... | |
| class | WGLWindow |
| Equalizer default implementation of a WGL window. More... | |
| class | WGLWindowEvent |
| A window-system event for a WGLWindowIF. More... | |
| class | Window |
| A Window represents an on-screen or off-screen drawable, and manages an OpenGL context. More... | |
| class | WindowStatistics |
| Holds one statistics event, used for profiling. More... | |
| class | WindowVisitor |
| A visitor to traverse a non-const windows and children. More... | |
| class | X11Connection |
| A X11 Display connection wrapper. More... | |
| class | Zoom |
| Holds a zoom specification along with some methods for manipulation. More... | |
Typedefs | |
| typedef std::vector< Node * > | NodeVector |
| A vector of pointers to eq::Node. | |
| typedef std::vector< Pipe * > | PipeVector |
| A vector of pointers to eq::Pipe. | |
| typedef std::vector< Window * > | WindowVector |
| A vector of pointers to eq::Window. | |
| typedef std::vector< Channel * > | ChannelVector |
| A vector of pointers to eq::Channel. | |
| typedef std::vector< Frame * > | FrameVector |
| A vector of pointers to eq::Frame. | |
| typedef std::vector< Image * > | ImageVector |
| A vector of pointers to eq::Image. | |
| typedef std::vector< Texture * > | TextureVector |
| A vector of pointers to eq::Texture. | |
| typedef std::vector< Observer * > | ObserverVector |
| A vector of pointers to eq::Observer. | |
| typedef std::vector< Canvas * > | CanvasVector |
| A vector of pointers to eq::Canvas. | |
| typedef std::vector< Layout * > | LayoutVector |
| A vector of pointers to eq::Layout. | |
| typedef std::vector< Segment * > | SegmentVector |
| A vector of pointers to eq::Segment. | |
| typedef std::vector< View * > | ViewVector |
| A vector of pointers to eq::View. | |
| typedef std::vector< Viewport > | ViewportVector |
| A vector of eq::Viewport. | |
|
typedef std::vector < PixelViewport > | PixelViewportVector |
| A vector of eq::PixelViewport. | |
| typedef std::vector< Statistic > | Statistics |
| A vector of eq::Statistic events. | |
| typedef base::RefPtr< Client > | ClientPtr |
| A reference-counted pointer to an eq::Client. | |
| typedef base::RefPtr< Server > | ServerPtr |
| A reference-counted pointer to an eq::Server. | |
|
typedef vmml::matrix < 3, 3, double > | Matrix3d |
| A 3x3 double matrix. | |
|
typedef vmml::matrix < 4, 4, double > | Matrix4d |
| A 4x4 double matrix. | |
| typedef vmml::matrix< 3, 3, float > | Matrix3f |
| A 3x3 float matrix. | |
| typedef vmml::matrix< 4, 4, float > | Matrix4f |
| A 4x4 float matrix. | |
| typedef vmml::vector< 2, int > | Vector2i |
| A two-component integer vector. | |
| typedef vmml::vector< 3, int > | Vector3i |
| A three-component integer vector. | |
| typedef vmml::vector< 4, int > | Vector4i |
| A four-component integer vector. | |
| typedef vmml::vector< 3, double > | Vector3d |
| A three-component double vector. | |
| typedef vmml::vector< 4, double > | Vector4d |
| A four-component double vector. | |
| typedef vmml::vector< 2, float > | Vector2f |
| A four-component float vector. | |
| typedef vmml::vector< 3, float > | Vector3f |
| A four-component float vector. | |
| typedef vmml::vector< 4, float > | Vector4f |
| A four-component float vector. | |
|
typedef vmml::vector < 3, unsigned char > | Vector3ub |
| A three-component byte vector. | |
| typedef vmml::frustum< float > | Frustumf |
| A frustum definition. | |
|
typedef vmml::frustum_culler < float > | FrustumCullerf |
| Frustum culling helper. | |
| typedef std::vector< std::string > | StringVector |
| A vector of std::string. | |
| typedef std::vector< uint8_t > | UByteVector |
| A vector of bytes. | |
| typedef std::vector< uint16_t > | UShortVector |
| A vector of unsigned shorts. | |
Enumerations | |
| enum | KeyCode { KC_ESCAPE = 256, KC_BACKSPACE, KC_RETURN, KC_TAB, KC_HOME, KC_LEFT, KC_UP, KC_RIGHT, KC_DOWN, KC_PAGE_UP, KC_PAGE_DOWN, KC_END, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_SHIFT_L, KC_SHIFT_R, KC_CONTROL_L, KC_CONTROL_R, KC_ALT_L, KC_ALT_R, KC_VOID = 0xFFFFFF } |
| Yet another key code table to report keys in a window system independent way. More... | |
| enum | PointerButton { PTR_BUTTON_NONE = EQ_BIT_NONE, PTR_BUTTON1 = EQ_BIT1, PTR_BUTTON2 = EQ_BIT2, PTR_BUTTON3 = EQ_BIT3, PTR_BUTTON4 = EQ_BIT4, PTR_BUTTON5 = EQ_BIT5 } |
| Mouse pointer button definition. More... | |
| enum | Eye { EYE_CYCLOP = 0, EYE_LEFT, EYE_RIGHT, EYE_ALL } |
| Defines an eye pass. | |
| enum | IAttrValue { UNDEFINED = -0xfffffff, RGBA32F = -13, RGBA16F = -12, FBO = -11, LOCAL_SYNC = -10, DRAW_SYNC = -9, ASYNC = -8, PBUFFER = -7, WINDOW = -6, VERTICAL = -5, QUAD = -4, ANAGLYPH = -3, NICEST = -2, AUTO = -1, OFF = 0, ON = 1, FASTEST = ON, HORIZONTAL = ON } |
| Possible values for integer attributes. More... | |
| enum | LogTopics { LOG_ASSEMBLY = net::LOG_CUSTOM << 0, LOG_TASKS = net::LOG_CUSTOM << 1, LOG_EVENTS = net::LOG_CUSTOM << 2, LOG_STATS = net::LOG_CUSTOM << 3, LOG_INIT = net::LOG_CUSTOM << 4, LOG_SERVER = net::LOG_CUSTOM << 5, LOG_CUSTOM = 0x10000 } |
| Defines selective logging classes enabled by setting EQ_LOG_TOPICS. More... | |
| enum | NodeType { TYPE_EQ_SERVER = net::TYPE_EQNET_USER } |
| Node types to identify connecting nodes. More... | |
| enum | Task { TASK_NONE = EQ_BIT_NONE, TASK_DEFAULT = EQ_BIT1, TASK_VIEW = EQ_BIT2, TASK_CLEAR = EQ_BIT5, TASK_CULL = EQ_BIT9, TASK_DRAW = EQ_BIT13, TASK_ASSEMBLE = EQ_BIT17, TASK_READBACK = EQ_BIT21, TASK_ALL = EQ_BIT_ALL } |
| Tasks define the actions executed by a channel during rendering. More... | |
| enum | VisitorResult { TRAVERSE_CONTINUE, TRAVERSE_TERMINATE, TRAVERSE_PRUNE } |
| The result code from any visit operation. More... | |
| enum | WindowSystem { WINDOW_SYSTEM_NONE = 0, WINDOW_SYSTEM_AGL, WINDOW_SYSTEM_GLX, WINDOW_SYSTEM_WGL, WINDOW_SYSTEM_ALL } |
| The list of possible window systems. More... | |
Functions | |
| std::ostream & | operator<< (std::ostream &os, const ColorMask &mask) |
| std::ostream & | operator<< (std::ostream &os, const EqCompressorInfo &info) |
| std::ostream & | operator<< (std::ostream &os, const ConfigEvent *event) |
| std::ostream & | operator<< (std::ostream &os, const Event &event) |
| std::ostream & | operator<< (std::ostream &os, const Event::Type &type) |
| std::ostream & | operator<< (std::ostream &os, const ResizeEvent &event) |
| std::ostream & | operator<< (std::ostream &os, const PointerEvent &event) |
| std::ostream & | operator<< (std::ostream &os, const KeyEvent &event) |
| std::ostream & | operator<< (std::ostream &os, const MagellanEvent &event) |
| std::ostream & | operator<< (std::ostream &, const Statistic &) |
| std::ostream & | operator<< (std::ostream &os, const Eye &eye) |
| std::ostream & | operator<< (std::ostream &os, const Frame::Type type) |
| std::ostream & | operator<< (std::ostream &os, const Frame::Buffer buffer) |
| std::ostream & | operator<< (std::ostream &os, const FrameData *data) |
| std::ostream & | operator<< (std::ostream &os, const Frustum &frustum) |
| std::ostream & | operator<< (std::ostream &os, const IAttrValue value) |
| __attribute__ ((packed)) | |
| std::ostream & | operator<< (std::ostream &os, const Image *image) |
| bool | init (const int argc, char **argv, NodeFactory *nodeFactory) |
| Initialize the Equalizer client library. | |
| bool | exit () |
| Deinitialize the Equalizer client library. | |
| Config * | getConfig (const int argc, char **argv) |
| Convenience function to retrieve a configuration. | |
| void | releaseConfig (Config *config) |
| Convenience function to release a configuration. | |
| std::ostream & | operator<< (std::ostream &os, const Layout *layout) |
| std::ostream & | operator<< (std::ostream &os, const Observer *observer) |
| std::ostream & | operator<< (std::ostream &os, const Pixel &pixel) |
| std::ostream & | operator<< (std::ostream &os, const PixelViewport &pvp) |
| ostream & | operator<< (ostream &os, const Projection &projection) |
| std::ostream & | operator<< (std::ostream &os, const Range &range) |
| std::ostream & | operator<< (std::ostream &os, const RenderContext &ctx) |
| std::ostream & | operator<< (std::ostream &os, const Server *server) |
| std::ostream & | operator<< (std::ostream &os, const View &view) |
| std::ostream & | operator<< (std::ostream &os, const Viewport &vp) |
| std::ostream & | operator<< (std::ostream &os, const VisitorResult result) |
| ostream & | operator<< (ostream &os, const Wall &wall) |
| std::ostream & | operator<< (std::ostream &os, const Window::DrawableConfig &config) |
| void | debugGLError (const std::string &when, const GLenum error, const char *file, const int line) |
| Output an error OpenGL in a human-readable form to EQWARN. | |
| std::ostream & | operator<< (std::ostream &os, const WindowSystem ws) |
| std::ostream & | operator<< (std::ostream &os, const Zoom &zoom) |
This namespace implements the application-visible API to access the Equalizer server.
The Client represents the application instance and net::Node. A Client can connect to a Server to retrieve a Config.
The Server, Config, Node, Window and Channel hierarchy represents the rendering entities as described in the configuration file. Each process in the cluster only has the local entities instantiated, that is, there is at most one node per process. The Config is a net::Session, which is normally used to register distributed objects based on eq::Object or eq::net::Object.
The Canvas, Segment, Layout, View and Observer hierarchy represents the physical projection system, logical layout and tracked users. Applications which want to be multi-view capable typically extend the View to attach application-specific data, e.g., a camera position or model.
A ConfigVisitor, NodeVisitor, PipeVisitor, WindowVisitor, ChannelVisitor, CanvasVisitor, SegmentVisitor, LayoutVisitor, ViewVisitor or ObserverVisitor may be used to traverse the corresponding entity and to execute methods for each child of the hierarchy.
The OSWindow is used by the Window and abstracts window-system specific functionality. The interface GLXWindowIF, AGLWindowIF and WGLWindowIF extend the OSWindow interface by GLX, AGL and WGL-specific functionality. The GLXWindow, AGLWindow and WGLWindow implement the aforementioned interfaces.
The OSPipe, GLXPipe, AGLPipe and WGLPipe hierarchy implements a similar abstraction for GPU-specific functionality.
The GLXMessagePump, AGLMessagePump and WGLMessagePump are used by the node and pipe threads to detect and dispatch system events. The GLXEventHandler, AGLEventHandler and WGLEventHandler receive these events and transform them into a AGLWindowEvent, GLXWindowEvent or WGLWindowEvent, respectively.
The window events are dispatched to the corresponding OSWindow, which can execute window system specific tasks. The OSWindow implementations forward the generic Event to the window. The window will handle the necessary events locally, and will transform the WindowEvent into a ConfigEvent, which is sent to the application node using Config::sendEvent.
The Event is a union of the possible concrete PointerEvent, KeyEvent, ResizeEvent, MagellanEvent, Statistic or UserEvent and may contain a valid RenderContext for a PointerEvent. The RenderContext describes the rendering setup of the last Channel draw operation on the pointer position.
During scalable rendering, a Frame is used to represent and output frame during Channel::frameReadback or an input frame during Channel::frameAssemble. Each Frame holds a FrameData, which is a container for images and links the input with the output frames. An Image represents a 2D framebuffer area, containing color and/or depth information.
The ObjectManager, Texture and FrameBufferObject are helper classes for OpenGL functionality.
| enum eq::KeyCode |
| enum eq::PointerButton |
| enum eq::IAttrValue |
Possible values for integer attributes.
| UNDEFINED | Undefined value. |
| RGBA32F | Float32 framebuffer (Window::IATTR_PLANES_COLOR). |
| RGBA16F | Float16 framebuffer (Window::IATTR_PLANES_COLOR). |
| FBO | FBO drawable (Window::IATTR_HINT_DRAWABLE). |
| LOCAL_SYNC | Full local sync (Node::IATTR_THREAD_MODEL). |
| DRAW_SYNC | Local draw sync (Node::IATTR_THREAD_MODEL). |
| ASYNC | No local sync (Node::IATTR_THREAD_MODEL). |
| PBUFFER | PBuffer drawable (Window::IATTR_HINT_DRAWABLE). |
| WINDOW | Window drawable (Window::IATTR_HINT_DRAWABLE). |
| VERTICAL | Vertical load-balancing. |
| QUAD | Quad-buffered stereo decomposition. |
| ANAGLYPH | Anaglyphic stereo decomposition. |
| NICEST | Nicest statisics gathering (Window::IATTR_HINT_STATISTICS, Channel::IATTR_HINT_STATISTICS). |
| AUTO | Automatic selection (various attributes). |
| OFF | disabled (various attributes) |
| ON | enabled (various attributes) |
| FASTEST | Fastest statisics gathering (Window::IATTR_HINT_STATISTICS, Channel::IATTR_HINT_STATISTICS). |
| HORIZONTAL | Horizontal load-balancing. |
Definition at line 36 of file lib/client/global.h.
| enum eq::LogTopics |
Defines selective logging classes enabled by setting EQ_LOG_TOPICS.
Definition at line 26 of file lib/client/log.h.
| enum eq::NodeType |
Node types to identify connecting nodes.
| TYPE_EQ_SERVER | A server node. |
Definition at line 26 of file client/nodeType.h.
| enum eq::Task |
Tasks define the actions executed by a channel during rendering.
The enum values are spaced apart to leave room for future additions without breaking binary backward compatibility.
| TASK_DEFAULT | leaf: all, other ASSEMBLE|READBACK|VIEW |
| TASK_VIEW | View start/finish. |
| TASK_CLEAR | Clear the framebuffer. |
| TASK_CULL | Cull data [unused]. |
| TASK_DRAW | Draw data to the framebuffer. |
| TASK_ASSEMBLE | Combine input frames. |
| TASK_READBACK | Read results to output frames. |
| enum eq::VisitorResult |
The result code from any visit operation.
| TRAVERSE_CONTINUE | continue the traversal |
| TRAVERSE_TERMINATE | abort the traversal |
| TRAVERSE_PRUNE | do not traverse current entity downwards |
Definition at line 26 of file lib/client/visitorResult.h.
| enum eq::WindowSystem |
| bool eq::init | ( | const int | argc, | |
| char ** | argv, | |||
| NodeFactory * | nodeFactory | |||
| ) |
Initialize the Equalizer client library.
| argc | the command line argument count. | |
| argv | the command line argument values. | |
| nodeFactory | the factory for allocating Equalizer objects. |
true if the library was successfully initialised, false otherwise. Definition at line 41 of file client/init.cpp.
References EQERROR, EQINFO, eq::Global::getPluginRegistry(), eq::Version::getString(), eq::net::init(), eq::PluginRegistry::init(), eq::Global::setConfigFile(), and eq::Global::setServer().

| bool eq::exit | ( | ) |
Deinitialize the Equalizer client library.
De-initialize the Equalizer base classes.
true if the library was successfully de-initialised, false otherwise. Definition at line 92 of file client/init.cpp.
References eq::net::exit(), eq::PluginRegistry::exit(), and eq::Global::getPluginRegistry().
Referenced by eq::Client::exitClient().


| Config * eq::getConfig | ( | const int | argc, | |
| char ** | argv | |||
| ) |
Convenience function to retrieve a configuration.
This function initializes a local client node, connects it to the server, and retrieves a configuration. On any failure everything is correctly deinitialized and 0 is returned.
Definition at line 106 of file client/init.cpp.
References EQERROR.
| void eq::releaseConfig | ( | Config * | config | ) |
Convenience function to release a configuration.
This function releases the configuration, disconnects the server, and stops the local client node.
Definition at line 139 of file client/init.cpp.
References eq::Config::getServer(), and eq::base::RefPtr< T >::isValid().

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