renderContext.cpp

00001 
00002 /* Copyright (c) 2006-2009, Stefan Eilemann <eile@equalizergraphics.com> 
00003  *
00004  * This library is free software; you can redistribute it and/or modify it under
00005  * the terms of the GNU Lesser General Public License version 2.1 as published
00006  * by the Free Software Foundation.
00007  *  
00008  * This library is distributed in the hope that it will be useful, but WITHOUT
00009  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00010  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
00011  * details.
00012  * 
00013  * You should have received a copy of the GNU Lesser General Public License
00014  * along with this library; if not, write to the Free Software Foundation, Inc.,
00015  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
00016  */
00017 
00018 #include "renderContext.h"
00019 
00020 #include "windowSystem.h"
00021 
00022 using namespace eq::base;
00023 
00024 namespace eq
00025 {
00026 RenderContext::RenderContext()
00027         : frameID( 0 )
00028         , buffer( GL_BACK ) 
00029         , frustum( Frustumf::DEFAULT )
00030         , ortho( Frustumf::DEFAULT )
00031         , headTransform( Matrix4f::IDENTITY )
00032         , offset( Vector2i::ZERO )
00033         , eye( EYE_CYCLOP )
00034         , overdraw( Vector4i::ZERO )
00035         , taskID( 0 )
00036 {
00037 }
00038 
00039 EQ_EXPORT std::ostream& operator << ( std::ostream& os, 
00040                                       const RenderContext& ctx )
00041 {
00042     os << "ID " << ctx.frameID << " pvp " << ctx.pvp << " vp " << ctx.vp << " "
00043        << ctx.range << " " << ctx.eye;
00044     return os;
00045 }
00046 }
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