00001 00002 /* Copyright (c) 2006-2009, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 00004 * This library is free software; you can redistribute it and/or modify it under 00005 * the terms of the GNU Lesser General Public License version 2.1 as published 00006 * by the Free Software Foundation. 00007 * 00008 * This library is distributed in the hope that it will be useful, but WITHOUT 00009 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00010 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more 00011 * details. 00012 * 00013 * You should have received a copy of the GNU Lesser General Public License 00014 * along with this library; if not, write to the Free Software Foundation, Inc., 00015 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 00016 */ 00017 00018 #ifndef EQ_RENDERCONTEXT_H 00019 #define EQ_RENDERCONTEXT_H 00020 00021 #include <eq/client/colorMask.h> // member 00022 #include <eq/client/eye.h> // member 00023 #include <eq/client/pixel.h> // member 00024 #include <eq/client/pixelViewport.h> // member 00025 #include <eq/client/range.h> // member 00026 #include <eq/client/types.h> 00027 #include <eq/client/zoom.h> // member 00028 00029 #include <eq/net/objectVersion.h> 00030 #include <eq/base/base.h> 00031 00032 00033 00034 namespace eq 00035 { 00039 struct RenderContext 00040 { 00041 public: 00042 EQ_EXPORT RenderContext(); 00043 00044 uint32_t frameID; //<! identifier from Config::beginFrame 00045 00046 uint32_t buffer; //<! buffer as passed to glDrawBuffer() 00047 ColorMask bufferMask; //<! color mask for anaglyph stereo 00048 PixelViewport pvp; //<! pixel viewport of channel wrt window 00049 Frustumf frustum; //<! frustum for projection matrix 00050 Frustumf ortho; //<! ortho frustum for projection matrix 00051 Matrix4f headTransform; //<! frustum transform for modelview 00052 00053 Viewport vp; //<! fractional viewport wrt dest channel 00054 Range range; //<! database-range wrt to dest channel 00055 Pixel pixel; //<! pixel decomposition wrt to dest 00056 Zoom zoom; //<! up/downsampling wrt to dest 00057 Vector2i offset; //<! absolute position wrt dest channel 00058 00059 Eye eye; //<! current eye pass 00060 net::ObjectVersion view; //<! destination view id and version 00061 00062 Vector4i overdraw; 00063 uint32_t taskID; 00064 00065 union // placeholder for binary-compatible changes 00066 { 00067 char dummy[16]; 00068 }; 00069 }; 00070 00071 EQ_EXPORT std::ostream& operator << ( std::ostream& os, 00072 const RenderContext& ctx ); 00073 } 00074 00075 #endif // EQ_RENDERCONTEXT_H
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