Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
eq::admin::Canvas
eq::admin::Channel
eq::admin::ClientThe client represents the admin tool as a net::Node to the cluster
eq::admin::Config
eq::admin::Layout
eq::admin::Node
eq::admin::NodeFactory
eq::admin::Observer
eq::admin::Pipe
eq::admin::Segment
eq::admin::ServerProxy object for the connection to an Equalizer server
eq::admin::View
eq::admin::Window
eq::AGLEventHandlerThe event handler for AGL windows
eq::AGLMessagePumpReceive and dispatch Carbon events
eq::AGLPipeEqualizer default implementation to handle an AGL GPU
eq::AGLWindowEqualizer default implementation of an AGL window interface
eq::AGLWindowEventA window-system event with the native Carbon event, used for AGL
eq::AGLWindowIFThe interface defining the minimum functionality for an AGL window
eq::base::Atomic< T >An variable with atomic operations
eq::base::Buffer< T >A simple memory buffer with some helper functions
eq::base::ClockA class for time measurements
eq::base::Compressor
eq::base::CompressorInfo
eq::base::CPUCompressor
eq::base::DSOHelper to access dynamic shared objects (DSO)
eq::base::ExecutionListenerA listener interface to monitor execution unit (Thread, Process) state changes
eq::base::GlobalGlobal parameter handling for the Equalizer base library
eq::base::hashRefPtr< T >A hash function for RefPtr keys
eq::base::IDPoolAn identifier pool
eq::base::LauncherThe launcher executes a command from a separate process
eq::base::LFQueue< T >A thread-safe, lock-free queue with non-blocking access
eq::base::LockA lock (mutex) primitive
eq::base::Lockable< D, L >A convenience structure to hold data together with a lock for access
eq::base::LockPrivate
eq::base::LogThe logging class
eq::base::LogBufferThe string buffer used for logging
eq::base::MemoryMapHelper to map a file to a memory address (mmap)
eq::base::Monitor< T >A monitor primitive
eq::base::MTQueue< T >A thread-safe queue with a blocking read access
eq::base::NonCopyableBase class to make objects non-copyable
eq::base::OMPBase class for OpenMP functionality
eq::base::PerThread< T >Implements thread-specific storage for C++ objects
eq::base::PerThreadRef< T >Thread-specific storage for a RefPtr
eq::base::Plugin
eq::base::PluginRegistryThe registry for all loaded Equalizer plugins
eq::base::PtrHash< K, T >A hash for pointer keys
eq::base::ReferencedBase class for referenced objects
eq::base::RefPtr< T >A smart reference pointer
eq::base::RefPtrHash< K, T >A hash for RefPtr keys
eq::base::RequestHandlerA thread-safe request handler
eq::base::RNGA random number generator
eq::base::ScopedMutex< L >A scoped mutex
eq::base::ScopedThreadCheck< T >
eq::base::SpinLockA fast lock for uncontended memory access
eq::base::ThreadAn utility class to execute code in a separate execution thread
eq::base::ThreadIDAn utility class to wrap OS-specific thread identifiers
eq::base::TimedLockA mutex with timeout capabilities
eq::base::TimedLockPrivate
eq::base::UUIDProvides a universally unique identifier
eq::base::UUIDHash< T >A hash for UUID keys
eq::CanvasA canvas represents a logical 2D projection surface
eq::ChannelA channel represents a two-dimensional viewport within a Window
eq::ChannelStatisticsSamples one channel statistics event
eq::ClientThe client represents a network node of the application in the cluster
eq::CommandQueueAugments an net::CommandQueue to pump system-specific events where required by the underlying window/operating system
eq::CompositorA set of functions performing compositing for a set of input frames
eq::Compositor::ImageOpA structure describing an image assembly task
eq::ComputeContextThe interface definition for API-specific GPGPU handling
eq::ConfigA configuration is a visualization session driven by an application
eq::ConfigEventA config event
eq::ConfigParamsParameters for running a configuration
eq::ConfigStatisticsSamples one Config statistics event
eq::CUDAContext
eq::EventEvent structure to report window system and other events
eq::EventHandlerBase class for window system-specific event handlers
eq::fabric::Canvas< CFG, C, S, L >A canvas represents a logical 2D projection surface
eq::fabric::Channel< W, C >Base data transport class for channels
eq::fabric::ClientA client represents a network node of the application in the cluster
eq::fabric::ColorMaskDefines which parts of the color buffer are to be written
eq::fabric::Config< S, C, O, L, CV, N, V >A configuration is a visualization session driven by an application
eq::fabric::ConfigVisitor< C, OV, LV, CV, NV >A visitor to traverse configs and all children
eq::fabric::DrawableConfigStores the characteristics of a window's frame buffer configuration
eq::fabric::ElementVisitor< T, C >A visitor to traverse non-leaf elements and their children in a tree
eq::fabric::FrustumA distributed object for frustum data
eq::fabric::GlobalGlobal parameter handling for the Equalizer fabric namespace
eq::fabric::Layout< C, L, V >A layout groups one or more View which logically belong together
eq::fabric::LeafVisitor< T >A visitor to traverse leaf nodes of a graph
eq::fabric::NameFinder< T, V >
eq::fabric::Node< C, N, P, V >
eq::fabric::ObjectInternal base class for all distributed, inheritable Equalizer objects
eq::fabric::Observer< C, O >An Observer looks at one or more views from a certain position (head matrix) with a given eye separation
eq::fabric::Pipe< N, P, W, V >
eq::fabric::PixelHolds a pixel decomposition specification with methods for manipulation
eq::fabric::PixelViewportHolds a 2D pixel viewport with methods for manipulation
eq::fabric::ProjectionA projector definition defining a view frustum
eq::fabric::RangeA fractional database range with methods for manipulation
eq::fabric::RenderContextThe context applied by the server during rendering operations
eq::fabric::Segment< C, S, CH >A segment covers a sub-area of a Canvas
eq::fabric::SerializableBase class for all distributed, inheritable objects
eq::fabric::Server< CL, S, CFG, NF >Proxy object for the connection to an Equalizer server
eq::fabric::SubPixelHolds a subpixel decomposition specification along with some methods for manipulation
eq::fabric::View< L, V, O >A View is a 2D area of a Layout
eq::fabric::ViewportA fractional viewport with methods for manipulation
eq::fabric::WallA wall defining a view frustum
eq::fabric::Window< P, W, C >Base data transport class for windows
eq::fabric::ZoomA zoom specification with methods for manipulation
eq::FrameA holder for a frame's data and parameters
eq::FrameDataA frame data holds multiple images and is used by frames
eq::FrameDataStatisticsHolds one statistics event, used for profiling
eq::GlobalGlobal parameter handling for the Equalizer client library
eq::GLWindowThe interface definition for OS-specific windowing code
eq::GLXEventHandlerThe event handler for glX
eq::GLXEventHandler::EventSet
eq::GLXMessagePumpImplements a message pump for the X11 window system
eq::GLXPipeEqualizer default implementation of a GLX window
eq::GLXWindowEqualizer default implementation of a GLX window
eq::GLXWindowEventA window-system event for a GLXWindowIF
eq::GLXWindowIFThe interface defining the minimum functionality for a GLX window
eq::ImageA holder for pixel data
eq::Image::PixelData
eq::JitterOptimal jitter points for 2,3,4,8,15,24 and 66 FSAA samples
eq::KeyEventEvent for a key press or release
eq::LayoutA layout groups one or more View which logically belong together
eq::MagellanEventEvent for a SpaceMouse movement or click
eq::MessagePumpDefines an interface to process OS messages/events
eq::net::BarrierA networked, versioned barrier
eq::net::BufferConnectionA proxy connection buffering outgoing data into a memory region
eq::net::Command
eq::net::CommandCacheA command cache handles the reuse of allocated packets for a node
eq::net::CommandFunc< T >A wrapper to register a function callback on an object instance
eq::net::CommandQueueA CommandQueue is a thread-safe queue for command packets
eq::net::ConnectionAn interface definition for communication between hosts
eq::net::ConnectionDescriptionDescribes Connection parameters
eq::net::ConnectionListenerA listener interface to connection changes
eq::net::ConnectionSetA set of connections
eq::net::DataIStreamA std::istream-like input data stream for binary data
eq::net::DataOStreamA std::ostream buffering and/or retaining data in a binary format
eq::net::DeltaMasterCMAn object change manager handling full versions and deltas for the master instance
eq::net::DispatcherA helper class providing command packet dispatch functionality to networked objects
eq::net::EventConnectionA connection signalling an event
eq::net::FDConnectionA generic file descriptor-based connection, to be subclassed
eq::net::FullMasterCMAn object change manager handling only full versions for the master instance
eq::net::FullMasterCM::InstanceData
eq::net::GlobalGlobal parameter handling for the Equalizer network implementation
eq::net::InstanceCacheA thread-safe cache for object instance data
eq::net::InstanceCache::DataOne cache entry
eq::net::MasterCMThe base class for versioned master change managers
eq::net::MCIPConnectionA facade for hiding different IP-based reliable multicast implementations
eq::net::NamedPipeConnectionA
eq::net::NodeManages a node
eq::net::NodePacket
eq::net::NullCMThe NOP object change manager for unmapped objects
eq::net::ObjectA generic, distributed object
eq::net::ObjectCMThe object change manager base class
eq::net::ObjectDataIStreamThe DataIStream for object data
eq::net::ObjectDataOStreamThe DataOStream for object data
eq::net::ObjectDeltaDataIStreamThe DataIStream for object delta version data
eq::net::ObjectDeltaDataOStreamThe DataOStream for object delta version data
eq::net::ObjectInstanceDataIStreamThe DataIStream for object instance data
eq::net::ObjectInstanceDataOStreamThe DataOStream for object instance data
eq::net::ObjectPacket
eq::net::ObjectSlaveDataOStreamThe DataOStream for object slave version data
eq::net::ObjectSlaveDeltaDataIStreamThe DataIStream for object slave delta data
eq::net::ObjectVersionA helper struct bundling an object identifier and version
eq::net::PacketRepresents a packet
eq::net::PairConnectionA meta connection consisting of two (unidirectional) connections providing bidirectional communication
eq::net::PipeConnectionA uni-directional pipe connection
eq::net::RSPConnectionA reliable multicast connection
eq::net::SessionProvides higher-level functionality to a set of nodes
eq::net::SessionPacket
eq::net::SocketConnectionA socket connection (TCPIP or SDP)
eq::net::StaticMasterCMAn object change manager handling a static master instance
eq::net::StaticSlaveCMAn object change manager handling static object slave instances
eq::net::UnbufferedMasterCMAn object change manager handling versioned objects without any buffering
eq::net::VersionedSlaveCMAn object change manager handling changes for versioned slave instances
eq::NodeA Node represents a single computer in the cluster
eq::Node::TransmitThread
eq::NodeFactoryThe node factory is a per-node singleton used to create and release Equalizer resource instances
eq::ObserverAn Observer looks at one or more views from a certain position (head matrix) with a given eye separation
eq::OSPipeThe interface definition for OS-specific GPU handling
eq::OSWindowThe interface definition for OS-specific windowing code
eq::PipeA Pipe represents a graphics card (GPU) on a Node
eq::PipeStatisticsHolds one statistics event, used for profiling
eq::plugin::Compressor
eq::plugin::Compressor::Functions
eq::plugin::CompressorDiffRLE4B
eq::plugin::CompressorDiffRLE4HF
eq::plugin::CompressorDiffRLEYUV
eq::plugin::CompressorReadDrawPixels
eq::plugin::CompressorRLE10A2
eq::plugin::CompressorRLE4B
eq::plugin::CompressorRLE4BU
eq::plugin::CompressorRLE4HF
eq::plugin::CompressorRLE565
eq::plugin::CompressorRLEB
eq::plugin::CompressorRLEYUV
eq::plugin::CompressorYUV
eq::PointerEventEvent for a pointer (mouse) motion or click
eq::ResizeEventEvent for a size or position change on a Window, Channel or View
eq::ROIEmptySpaceFinderFinds largest empty regions
eq::ROIFinderProcesses current rendering target and selects areas for read back
eq::ROITrackerTracks requested areas for ROI
eq::SegmentA segment covers a sub-area of a Canvas
eq::ServerProxy object for the connection to an Equalizer server
eq::server::CanvasThe canvas
eq::server::ChangeLatencyVisitorThe Change Latency visitor modifies the latency on all relevant objects
eq::server::Channel
eq::server::ChannelListenerA listener on various channel operations
eq::server::ChannelUpdateVisitorThe compound visitor generating the draw tasks for a channel
eq::server::ColorMaskExtends color mask with functionality needed only by the server
eq::server::CompoundThe compound
eq::server::CompoundActivateVisitorThe compound visitor (de-)activating a compound tree
eq::server::CompoundDeregisterVisitorThe compound visitor deregistering a compound tree
eq::server::CompoundExitVisitorThe compound visitor exitializing a compound tree
eq::server::CompoundInitVisitorThe compound visitor initializing a compound tree
eq::server::CompoundListenerA listener on various compound operations
eq::server::CompoundUpdateDataVisitorThe compound visitor updating the inherit data of a compound tree
eq::server::CompoundUpdateInputVisitorThe compound visitor updating the inherit input of a compound tree
eq::server::CompoundUpdateOutputVisitorThe compound visitor updating the output data (frames, swapbarriers) of a compound tree
eq::server::CompoundVisitorA visitor to traverse a non-const compound tree
eq::server::ConfigThe config
eq::server::ConfigDeregistratorUnmaps all mapped config children
eq::server::ConfigSyncVisitorSynchronizes changes from the app at the beginning of each frame
eq::server::ConfigUnmapVisitorUnmaps all mapped config children
eq::server::ConfigUpdateDataVisitorThe config visitor updating config data after the compound update
eq::server::ConfigVisitorA visitor to traverse configs and children
eq::server::ConnectionDescription
eq::server::DFREqualizerTries to maintain a constant frame rate by adapting the compound zoom
eq::server::EqualizerA generic equalizer interface
eq::server::FrameA holder for frame data and parameters
eq::server::FrameDataA holder for a Frame Data and parameters
eq::server::FramerateEqualizerAdapts the frame rate of a compound to smoothen its output
eq::server::FrustumExtends the fabric::Frustum to update server-side generic frustum data
eq::server::FrustumDataData derived from eq::Frustum, in a general, optimized format used for frustum calculations during rendering
eq::server::GlobalThe global default attributes
eq::server::LayoutThe layout
eq::server::LoadEqualizerAdapts the 2D tiling or DB range of the attached compound's children
eq::server::LoaderThe config file loader
eq::server::MonitorEqualizerDestination-driven scaling
eq::server::NodeThe node
eq::server::NodeFactory
eq::server::ObserverThe observer
eq::server::PipeThe pipe
eq::server::SegmentThe segment
eq::server::ServerThe Equalizer server
eq::server::ServerVisitorA visitor to traverse servers and children
eq::server::SwapBarrierA swapbarrier is set on a Compound to synchronize the swap buffer between windows
eq::server::ViewExtends the eq::View to implement server-side logic
eq::server::ViewEqualizerAn Equalizer allocating resources to multiple destination channels of a single view
eq::server::ViewEqualizer::Listener::Load
eq::server::WindowThe window
eq::StatisticA statistics event
eq::StatisticSampler< Owner >Utility to sample an statistics event
eq::UserEventUser-defined event
eq::util::AccumA C++ class to abstract an accumulation buffer
eq::util::AccumBufferObjectA class to emulate an OpenGL accumulation buffer using an FBO
eq::util::BitmapFont< OMT >A wrapper around AGL, WGL and GLX bitmap fonts
eq::util::FrameBufferObjectA C++ class to abstract OpenGL frame buffer objects
eq::util::GPUCompressorA C++ class to abstract a GPU compressor instance
eq::util::ObjectManager< T >A facility class to manage OpenGL objects across shared contexts
eq::util::TextureA wrapper around OpenGL textures
eq::VersionInformation about the current Equalizer version
eq::ViewA View is a 2D area of a Layout
eq::WGLEventHandlerThe event processing for WGL
eq::WGLMessagePumpProcesses OS messages on Win32 systems
eq::WGLPipeEqualizer default implementation of a WGL window
eq::WGLWindowEqualizer default implementation of a WGL window
eq::WGLWindowEventA window-system event for a WGLWindowIF
eq::WGLWindowIFThe interface defining the minimum functionality for a WGL window
eq::WindowA Window represents an on-screen or off-screen drawable
eq::WindowStatisticsA statistics sampler for window-related events
eq::X11ConnectionAn X11 Display connection wrapper
EqCompressorInfoInformation about one compressor
eqHello::Channel
eqHello::NodeFactory
eqNbody::Channel
eqNbody::Client
eqNbody::Config
eqNbody::ConfigEvent
eqNbody::Controller
eqNbody::FrameData
eqNbody::InitData
eqNbody::Node
eqNbody::ParticleRenderer
eqNbody::Pipe
eqNbody::SharedData
eqNbody::SharedDataProxy
eqNbody::Window
eqPixelBench::Channel
eqPixelBench::Config
eqPixelBench::ConfigEvent
eqPixelBench::Window
eqPly::CameraAnimationLoads sequence of camera positions and interpolates them on a per-frame basis
eqPly::CameraAnimation::Step
eqPly::ChannelThe rendering entity, updating a part of a Window
eqPly::ConfigThe configuration, run be the EqPly application
eqPly::ConfigEvent
eqPly::EqPlyThe EqPly application instance
eqPly::FrameDataFrame-specific data
eqPly::InitData
eqPly::LocalInitDataManages the argument parsing and non-distributed part of the initialization data
eqPly::ModelAssignerHelper to assign models to views
eqPly::NodeRepresentation of a node in the cluster
eqPly::PipeThe representation of one GPU
eqPly::Tracker
eqPly::VertexBufferDistEq::net::Object to distribute a model, holds a VertexBufferBase node
eqPly::VertexBufferState
eqPly::View
eqPly::WindowA window represent an OpenGL drawable and context
eVolve::Channel
eVolve::Config
eVolve::DataInTextureDimensionsStructure that contain actual dimensions of data that is stored in volume texture
eVolve::EVolve
eVolve::FrameData
eVolve::GLSLShaders
eVolve::InitData
eVolve::LocalInitData
eVolve::Node
eVolve::Pipe
eVolve::RawVolumeModelLoad model to texture
eVolve::RawVolumeModelRenderer
eVolve::SliceClipper
eVolve::VolumeInfo
eVolve::VolumeScalingContain overal volume proportions relatively [-1,-1,-1]..[1,1,1] cube
eVolve::Window
float3
hash< eq::base::UUID >
hash< eq::net::ObjectVersion >ObjectVersion hash function
hlpFuncs::hFileJust helping structure to automatically close files
mesh::ArrayWrapper< T, d >
mesh::MeshException
mesh::NullOStream
mesh::NullOStream::NullStreamBuf
mesh::VertexBufferBase
mesh::VertexBufferData
mesh::VertexBufferLeaf
mesh::VertexBufferNode
mesh::VertexBufferRoot
mesh::VertexBufferState
mesh::VertexBufferStateSimple
mesh::VertexData
NodeFactory
osgScaleViewer::ChannelThe Channel renders the frames in frameDraw()
osgScaleViewer::Config
osgScaleViewer::FrameData
osgScaleViewer::InitDataThe init data holds all data which is needed during initalization
osgScaleViewer::Node
osgScaleViewer::NodeFactory
osgScaleViewer::OSGScaleViewer
osgScaleViewer::PipeThe Pipe holds the viewer and the frame data
osgScaleViewer::Quad
osgScaleViewer::SceneReader
osgScaleViewer::SceneViewBased on osgUtil::SceneView, but stripped done to only render and not interfere with stereo setup
osgScaleViewer::WindowA window represents an OpenGL drawable and context
OtherData
OtherElem
PlyElement
PlyFile
PlyOtherElems
PlyOtherProp
PlyProperty
hash_map
Tracker
Generated on Sun Aug 29 2010 13:53:22 for Equalizer 0.9.1 by  doxygen 1.7.1