Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
eq::AGLEventHandlerThe per-node event processing handler for agl windows
eq::AGLMessagePumpProcesses OS messages on AGL/Carbon
eq::AGLWindowEqualizer default implementation of an AGL window
eq::AGLWindowEventA window-system event for an AGLWindowIF
eq::AGLWindowIFThe interface defining the minimum functionality for an AGL window
eq::base::BarrierA barrier primitive
eq::net::BarrierA networked, versioned barrier
eq::net::BaseThe base class for all networked objects
eq::util::BitmapFontA wrapper around agl, wgl and glx bitmap fonts
eq::base::Buffer< T >A simple memory buffer with some helper functions
eq::net::BufferConnectionA proxy connection buffering outgoing data into a memory region
eq::ChannelA channel represents a two-dimensional viewport within a Window
eq::ChannelStatisticsHolds one statistics event, used for profiling
eq::ChannelVisitorA visitor to traverse a non-const channels
eq::ClientThe client represents a network node in the cluster
eq::base::ClockA class for time measurements
eq::ColorMaskDefines which parts of the color buffer are to be written
eq::net::CommandA class managing commands and the ownership of packets
eq::net::CommandCacheA CommandCache handles the creation of commands for the CommandQueue and the node reschedule queue
eq::CommandQueueAugments an net::CommandQueue to pump system-specific events where required by the underlying window/operating system
eq::net::CommandQueueA CommandQueue is a thread-safe queue for command packets
eq::CompositorA facility class for image assembly operations
eq::Compositor::ImageOpA structure describing an image assembly task
eq::ConfigThe configuration groups all processes of the application in a single net::Session
eq::Config::BaseViewUsed for resizing views, see handleViewResize
eq::ConfigEventA config event
eq::ConfigStatisticsHolds one statistics event, used for profiling
eq::ConfigVisitorA visitor to traverse a non-const configs and children
eq::net::ConnectionA base class to provide communication to other hosts
eq::net::ConnectionDescriptionDescribes the connection to a Node
eq::net::ConnectionListenerA listener interface to connection changes
eq::net::ConnectionSetA set of connections
eVolve::DataInTextureDimensionsStructure that contain actual dimensions of data that is stored in volume texture
eq::net::DataIStreamA std::istream for binary data sent with DataOStream
eq::net::DataOStreamA std::ostream buffering and/or retaining data in a binary format
eq::net::DeltaMasterCMAn object change manager handling full versions and deltas for the master instance
eq::EventHandlerBase class for window system-specific event handlers
eq::base::ExecutionListenerA listener interface to monitor execution unit (Thread, Process) state changes
eq::net::FDConnectionA generic file descriptor-based connection, to be subclassed
eq::FrameA holder for a frame data and parameters
eq::FrameDataA frame data holds multiple images and is used by frames
vmml::FrustumCuller< T >Helper class for OpenGL view frustum culling
eq::net::FullMasterCMAn object change manager handling only full versions for the master instance
eq::net::FullSlaveCMAn object change manager handling full instance versions for slave instances
eq::GlobalGlobal parameter handling for the Equalizer client library
eq::net::GlobalGlobal parameter handling for the Equalizer network implementation
eq::GLXEventHandlerThe event handler for glX
eq::GLXMessagePumpImplements a message pump for the X11 window system
eq::GLXWindowEqualizer default implementation of a GLX window
eq::GLXWindowEventA window-system event for a GLXWindowIF
eq::GLXWindowIFThe interface defining the minimum functionality for a GLX window
eq::base::hashRefPtr< T >A hash function for RefPtr keys
hlpFuncs::hFileJust helping structure to automatically close files
eq::base::IDPoolA identifier pool
eq::ImageA holder for pixel data
eq::base::LauncherThe launcher executes a command in a separate process
eq::base::LockA lock (mutex) primitive
eq::base::LogThe logging class
eq::base::LogBufferThe string buffer used for logging
eq::MessagePumpDefines an interface to process OS messages/events
eq::base::Monitor< T >A monitor primitive
eq::base::MTQueue< T >A queue with a blocking pop() implementation, typically used between two execution threads
eq::NodeA Node represents a single computer in the cluster
eq::net::NodeManages a node
eq::NodeFactoryThe node factory is a per-node singleton used to create Equalizer resource instances
eq::net::NodeIDWraps the universally unique node identifier
eq::net::NodeID::DataData type, used for network transport
eq::net::NodeIDHash< T >A hash for NodeID keys
eq::NodeStatisticsHolds one statistics event, used for profiling
eq::NodeVisitorA visitor to traverse a non-const nodes and children
eq::base::NonCopyableBase class for nonCopyable objects
eq::net::NullCMThe object change manager doing nothing, for unmapped objects
eq::net::ObjectA generic, distributed object
eq::net::ObjectCMThe object change manager base class
eq::net::ObjectDataIStreamThe DataIStream for object data
eq::net::ObjectDataOStreamThe DataOStream for object data
eq::net::ObjectDeltaDataIStreamThe DataIStream for object delta version data
eq::net::ObjectDeltaDataOStreamThe DataOStream for object delta version data
eq::net::ObjectInstanceDataIStreamThe DataIStream for object instance data
eq::net::ObjectInstanceDataOStreamThe DataOStream for object instance data
eq::ObjectManager< T >A facility class to managed OpenGL objects across shared contexts
eq::net::ObjectVersionA helper struct bundling an object identifier and a version
eq::base::OMPBase class abstracting omp
eq::OSWindowThe interface definition for OS-specific windowing code
eq::net::PacketRepresents a packet
eq::net::PairConnectionA meta connection consisting of two (unidirectional) connections providing bidirectional communication
eq::base::PerThread< T >Implements a thread-specific storage for C++ objects
eq::base::PerThreadRef< T >Implements a thread-specific storage for RefPtr's
eq::PipeA Pipe represents a graphics card (GPU) on a Node
eq::net::PipeConnectionA uni-directional pipe connection
eq::PipeVisitorA visitor to traverse a non-const pipes and children
eq::PixelHolds a pixel decomposition specification along with some methods for manipulation
eq::PixelViewportHolds a pixel viewport along with some methods for manipulation
eq::base::ProcessAn abstraction to create a new execution process
eq::ProjectionA projection definition defining a view frustum
eq::base::PtrHash< K, T >A hash for pointer keys
eq::RangeHolds a fractional range along with some methods for manipulation
eVolve::RawVolumeModelLoad model to texture
eq::base::ReferencedBase class for referenced objects
eq::base::RefPtr< T >A smart reference pointer
eq::base::RefPtrHash< K, T >A hash for RefPtr keys
eq::RenderContextThe context applied by the server during rendering operations
eq::base::RequestHandlerA request handler
eq::base::RNGA random number generator
eq::base::ScopedMutex< T >A scoped mutex
eq::base::SemaA semaphore primitive
eq::net::SessionA logical abstraction for multiple Node s
eq::net::SocketConnectionA TCP/IP-based socket connection
eq::base::SpinLockA spinlock primitive
eq::net::StaticMasterCMAn object change manager handling a static master instance
eq::net::StaticSlaveCMAn object change manager handling static object slave instances
eq::base::ThreadAn abstraction to create a new execution thread
eq::base::TimedLockA timed lock primitive
eq::base::TSHash< K, V >A thread-safe, lock-free hash
eq::base::TSHash< K, V >::const_iterator_class< A, B >A const iterator for a TSHash
eq::base::TSVector< T >A thread-safe, lock-free vector
eq::base::TSVector< T >::const_iterator_class< U >A const iterator for a TSVector
eq::net::UnbufferedMasterCMAn object change manager handling versioned objects without any buffering
eqPly::VertexBufferDistEq::net::Object to distribute a model, holds a VertexBufferBase node
eq::ViewA View describes the projection of the scene onto a coherent 2D area, typically a display driven by a destination Channel
eq::ViewportHolds a fractional viewport along with some methods for manipulation
eVolve::VolumeScalingContain overal volume proportions relatively [-1,-1,-1]
eq::WallA wall defining a view frustum
eq::WGLEventHandlerThe event processing for WGL
eq::WGLMessagePumpProcesses OS messages on Win32 systems
eq::WGLWindowEqualizer default implementation of a WGL window
eq::WGLWindowEventA window-system event for a WGLWindowIF
eq::WGLWindowIFThe interface defining the minimum functionality for a WGL window
eq::WindowA Window represents an on-screen or off-screen drawable, and manages an OpenGL context
eq::Window::DrawableConfigStores current drawable characteristics
eq::Window::ObjectManagerThe per-window object manager
eq::WindowStatisticsHolds one statistics event, used for profiling
eq::WindowVisitorA visitor to traverse a non-const windows and children
Generated on Fri Nov 21 14:50:46 2008 for Equalizer 0.6-rc1 by  doxygen 1.5.5