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Equalizer

Equalizer is currently in beta state. We try to keep the svn tree stable and encourage developers to use the svn tree. The project is hosted on sourceforge.net. If you are using or Equalizer, please fill out our survey and receive a free download of the latest Equalizer programming guide, also available as a book!

The impatient can download the latest version here.

Subversion Repository

Follow the instructions to check out the source code on the sourceforge project page, or just use subversion:
svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/trunk/src. Make sure you check out trunk/src only, not the top-level repository as explained on sourceforge. Otherwise you will get all previous releases, well over one gigabyte of data. A local, read-only copy is available for browsing the source code. The repository has the following layout and size:

SourceForge.net Logo
 45M trunk/src
202M trunk/doc
298M trunk/website

544M tags/release-0.5
432M tags/release-0.4
364M tags/release-0.3
396M tags/beta-0.3
395M tags/alpha-0.3
339M tags/release-0.2
294M tags/release-0.1

Releases

VersionLinksMajor Feature(s)
0.5 Release Notes
Source tar.gz
SourceForge
Pixel compounds, fast sort-last compositing.
0.4.1 Release Notes
Source tar.gz
SourceForge
Fixes a bug in the build system for Mac OS X 10.5.1 and later.
0.4 Release Notes
Programming Guide
Source tar.gz
SourceForge
Volume rendering support, simplification of application porting.
0.3 Release Notes
SourceForge
Source tar.gz
RHEL4 x64 rpm
Windows XP support.
0.2 Release Notes
Local source tarball
SourceForge mirror
Support for scalable rendering, by using multiple CPU's, GPU's and computers to scale the rendering performance of a single view.
0.1 Release Notes
Local source tarball
SourceForge mirror
First official release.

Source Code Analysis

GLAsync

GLAsync is a small, independent C++ class delivering asynchronous OpenGL downloads in the spirit of the SGIX_async extension.

GLAsync is completely independent from Equalizer. This download is offered for historical reasons, and the usage of the new ARB_sync extension is encouraged.

Links: Documentation, Changelog, Latest Version.

OpenGL® is a trademarks of Silicon Graphics, Inc. All other products named are trademarks of their respective owners.