We are pleased to announce the release of Equalizer 0.2, a framework for the development and deployment of scalable multipipe OpenGL applications. Equalizer 0.2 adds support for scalable rendering, by using multiple CPU's, GPU's and computers to scale the rendering performance of a single view. It is intended as a preview and evaluation snapshot for application developers and early adopters. This release supports the following features:
- Sort-first (2D), sort-last (DB) and eye task decomposition.
- Tile-based reassembly for sort-first and eye recomposition.
- Flexible recomposition engine for parallel compositing, including, but not limited to, direct send and binary swap sort-last compositing.
- Fast image compression for network transfers based on a modified RLE algorithm.
- Z-based sort-last compositing of polygonal data.
- Support for ordered alpha-based compositing of volumetric data.
- Support for dynamic near and far planes.
- Initial implementation of a statistics API.
More information about this release can be found at: www.equalizergraphics.com. The full release notes are available on: www.equalizergraphics.com/documents/RelNotes/RelNotes_0.2.0.html.