[eq-dev] how to capture the contents of buffer (using pbuffer)
Stefan Eilemann
eilemann at gmail.com
Mon Nov 10 14:08:49 CET 2008
On 10. Nov 2008, at 6:56, vcamatya (via Nabble) wrote:
> I was going through the programming guide (Equalizer)...however I
> did not quite get how eq::Frame and eq::FrameData could be used to
> get the composite frame pixel data, that could be captured and sent
> to various destinations, than just the main source (many - many
> streaming)....
> Manual suggests glReadPixels() could be used, for this. What is the
> right place to read the composite pixels?
What exactly do you trying want to do?
You can use multiple input frames for one output frame, allowing you
to do a one-to-many distribution. More complex setups are possible as
well (cf. direct-send compositing), but it's not clear to me what your
use case is.
Cheers,
Stefan.
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