[eq-dev] pixel coordinate system?
Daniel.Wilcox at aec.at
Fri Sep 12 13:22:38 CEST 2008
I'm trying to use a pixel-based coordinate system in an Equalizer test
application, something like:
gluPerspective(90, w/h, 0.1, 10);
where w, h are the window width/height
And I set the wall in a 1 window config file as the following, but wasn't
able to get what I expected:
bottom_left [ 0 0 -1 ]
bottom_right [ w 0 -1 ]
top_left [ 0 h -1 ]
I realize that relative coordinates are much more flexible, but I wanted to
try pixel coordinates to see if it would be possible to work Equalizer into
an open source C++ framework for digital artists:
Thanks, I'm really excited for what Equalizer offers, both for our projects
at work and our new media projects.
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