[eq-dev] Equalizer + OpenSceneGraph: Compile problems on Windows
Thomas McGuire
thomas.mcguire at student.uni-siegen.de
Mon Jan 5 14:29:38 CET 2009
On Monday 05 January 2009 12:59:44 Stefan Eilemann wrote:
> On 5. Jan 2009, at 11:09, Thomas McGuire wrote:
> > The relevant code is:
> >
> > bool Channel::configInit( const uint32_t initID )
> > {
> > if( !eq::Channel::configInit( initID ))
> > return false;
> >
> > osg::ref_ptr<osg::Node> root = createSceneGraph().get();
> > mViewer = new osgViewer::Viewer();
> > mViewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
> > mViewer->setSceneData(root.get());
> > mContext = new osgViewer::GraphicsWindowEmbedded;
>
> I think one osgViewer per eq::Pipe should be enough, since you set all
> Channel parameters in frameDraw, and all Channels of a Pipe are
> executed serially and share a context with each other.
Right, thanks for pointing this out.
Regards,
Thomas
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