[eq-dev] Equalizer + OpenSceneGraph: Compile problems on Windows

Stefan Eilemann eilemann at gmail.com
Mon Jan 5 15:56:14 CET 2009


On 5. Jan 2009, at 15:12, Adrian Egli OpenSceneGraph (3D) wrote:

> Hi all
>
> may we should use one single osg::Viewer as the main rendering  
> window, and all others as slave camera. (addSlave) with shared  
> context. if i am right understood what stefan told.

Yes, that sounds in line with the eq::Window::getSharedContextWindow().

Basically 'the main rendering window' is the shared context window  
(the first of each pipe) and all others have the slave camera.


Cheers,

Stefan.



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