[eq-dev] Equalizer + OpenSceneGraph: Compile problems on Windows
Stefan Eilemann
eilemann at gmail.com
Mon Jan 5 15:56:14 CET 2009
On 5. Jan 2009, at 15:12, Adrian Egli OpenSceneGraph (3D) wrote:
> Hi all
>
> may we should use one single osg::Viewer as the main rendering
> window, and all others as slave camera. (addSlave) with shared
> context. if i am right understood what stefan told.
Yes, that sounds in line with the eq::Window::getSharedContextWindow().
Basically 'the main rendering window' is the shared context window
(the first of each pipe) and all others have the slave camera.
Cheers,
Stefan.
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