No subject


Thu Jul 30 09:02:43 CEST 2009


I suppose you should try it out and/or ask on the mac-opengl of
cocoa-dev mailing lists. I've had a lot of trouble with
multithreading, since the Carbon OpenGL interface can't officially be
used in a thread-safe manner. You can find some of my posts in the
mac-opengl archives.


Cheers,

Stefan.



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