[eq-dev] eqOSG on two nodes
Mehmet Fatih Uluat
fatih.uluat at simsoft.com.tr
Tue Mar 17 09:10:52 CET 2009
I knwo I asked a lot of questions :), i have one more question. Why I could
not see anything when I enter
180 as FOV in projection settings like below.
origin [ 0 0 0 ]
fov [ 180 40 ]
hpr [ 0 0 0 ]
From: eq-dev-bounces at equalizergraphics.com
[mailto:eq-dev-bounces at equalizergraphics.com] On Behalf Of Stefan Eilemann
Sent: Monday, March 16, 2009 5:30 PM
To: Equalizer Developer List
Subject: Re: [eq-dev] eqOSG on two nodes
2009/3/16 Mehmet Fatih Uluat <fatih.uluat at simsoft.com.tr>:
> Hello Stefan,
> Thanks for your reply. As you pointed out calculating wall coordinates
> to be key point here,
> it is also where I got stuck :). The previous (3 node) setup that I asked
> a little bit complex
> so I go back to initial one which have two node config of which I
> Now I just want to have 180 view
> of front in two channels and 180 view of back in other two channels. I
> prepared attached config files but both of them show same front 180 views
> frontChannel1+frontChannel2 and backChannel1+backChannel2, where I expect
> 180 back view in backChannel1+backChannel2.
> Also let me ask you this "to obtain backward view";
> -Is setting heading of projection or
> -Taking symetry of wall coordinates are not enough?
> Should I do some additional programing to sort that out in render clients.
Have a look at 5-channel.cave.eqc/3-channel.curved.eqc. No programming
is needed, simply describe your walls in real-world coordinates.
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