[eq-dev] eqOSG on two nodes

Mehmet Fatih Uluat fatih.uluat at simsoft.com.tr
Tue Mar 17 09:33:14 CET 2009


So somehow compounds needed to be configured to obtain 180 degree. So why
following
compound configuration do not give me 180 degree of view? I am not sure but
I really missing
something, but could not figure out yet.

		compound
		{	
			compound
			{
				projection
				{
					origin   [ 0 0 0 ]
					distance 6
					fov 	 [ 90 50 ]
					hpr      [ 45 0 0 ]
				}
				channel	 "frontChannel1"
				viewport [ 0.0 0.0 0.5 1.0 ]
			}
		}
		compound
		{
			compound
			{
				projection
				{
					origin   [ 0 0 0 ]
					distance 6
					fov 	 [ 90 50 ]
					hpr      [135 0 0 ]
				}	
				channel	 "frontChannel2"
				viewport [ 0.5 0.0 0.5 1.0 ]
			}
		}

-----Original Message-----
From: eq-dev-bounces at equalizergraphics.com
[mailto:eq-dev-bounces at equalizergraphics.com] On Behalf Of Stefan Eilemann
Sent: Tuesday, March 17, 2009 10:16 AM
To: Equalizer Developer List
Subject: Re: [eq-dev] eqOSG on two nodes

On Tue, Mar 17, 2009 at 9:10 AM, Mehmet Fatih Uluat
<fatih.uluat at simsoft.com.tr> wrote:
> Hello,
> I knwo I asked a lot of questions :), i have one more question. Why I
could
> not see anything when I enter
> 180 as FOV in projection settings like below.

I FOV of 180 creates a projection surface with width=infinity, which
makes your objects infinitely small.


Cheers,

Stefan.

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