[eq-dev] eqOSG on two nodes

Mehmet Fatih Uluat fatih.uluat at simsoft.com.tr
Tue Mar 17 09:58:14 CET 2009


Ok.What do you mean by unnecessary viewport? When I commented them out I
obtain two duplicate view. By the
way my resource share is also as follow;

server
{
	config
	{
		node
		{
			connection 
			{ 
				hostname "192.168.1.78" 
				TCPIP_port 4242 
			}
			pipe 
			{ 
				window 
				{ 
					viewport [0 0 1280 1024]
					name "FrontWindow1"
					channel 
					{ 
						name "frontChannel1" 
					}
				}
				window 
				{ 
					viewport [1280 0 1280 1024]
					name "FrontWindow2"
					channel 
					{ 
						name "frontChannel2" 
					}
				}
			}
		}
		compound
		{	
			compound
			{
				projection
				{
					origin   [ 0 0 0 ]
					distance 6
					fov 	 [ 90 50 ]
					hpr      [ 0 0 0 ]
				}
				channel	 "frontChannel1"
				viewport [ 0.0 0.0 0.5 1.0 ]
			}
		}
		compound
		{
			compound
			{
				projection
				{
					origin   [ 0 0 0 ]
					distance 6
					fov 	 [ 90 50 ]
					hpr      [0 0 0 ]
				}	
				channel	 "frontChannel2"
				viewport [ 0.5 0.0 0.5 1.0 ]
			}
		}
	}    
}

-----Original Message-----
From: eq-dev-bounces at equalizergraphics.com
[mailto:eq-dev-bounces at equalizergraphics.com] On Behalf Of Stefan Eilemann
Sent: Tuesday, March 17, 2009 10:48 AM
To: Equalizer Developer List
Subject: Re: [eq-dev] eqOSG on two nodes

On Tue, Mar 17, 2009 at 9:33 AM, Mehmet Fatih Uluat
<fatih.uluat at simsoft.com.tr> wrote:
> So somehow compounds needed to be configured to obtain 180 degree. So why
> following
> compound configuration do not give me 180 degree of view?

You have an unnecessary viewport in the compounds, and your 180 FOV is
rotated 90 degrees to your left.

Other than that, it gives you a 180 degree FOV.



Cheers,

Stefan.

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