[eq-dev] eqOSG on two nodes

Mehmet Fatih Uluat fatih.uluat at simsoft.com.tr
Tue Mar 17 16:01:24 CET 2009


Sorry for that and thanks for your patience Stefan.
So if we back to config that you said there is an unnecessary viewport.
Which one is unnecessary? I could not understand the point and when I take a
reference
Point and turn the view it does not seem 180 degree, but instead 90 degree.

server
{
	config
	{
		node
		{
			connection 
			{ 
				hostname "192.168.1.78" 
				TCPIP_port 4242 
			}
			pipe 
			{ 
				window 
				{ 
					viewport [0 0 1280 1024]
					name "FrontWindow1"
					channel 
					{ 
						name "frontChannel1" 
					}
				}
				window 
				{ 
					viewport [1280 0 1280 1024]
					name "FrontWindow2"
					channel 
					{ 
						name "frontChannel2" 
					}
				}
			}
		}
		compound
		{	
			compound
			{
				projection
				{
					origin   [ 0 0 0 ]
					distance 6
					fov 	 [ 90 50 ]
					hpr      [ 45 0 0 ]
				}
				channel	 "frontChannel1"
				viewport [ 0.0 0.0 0.5 1.0 ]
			}
		}
		compound
		{
			compound
			{
				projection
				{
					origin   [ 0 0 0 ]
					distance 6
					fov 	 [ 90 50 ]
					hpr      [135 0 0 ]
				}	
				channel	 "frontChannel2"
				viewport [ 0.5 0.0 0.5 1.0 ]
			}
		}
}

-----Original Message-----
From: eq-dev-bounces at equalizergraphics.com
[mailto:eq-dev-bounces at equalizergraphics.com] On Behalf Of Stefan Eilemann
Sent: Tuesday, March 17, 2009 11:51 AM
To: Equalizer Developer List
Subject: Re: [eq-dev] eqOSG on two nodes

On Tue, Mar 17, 2009 at 9:58 AM, Mehmet Fatih Uluat
<fatih.uluat at simsoft.com.tr> wrote:
> Ok.What do you mean by unnecessary viewport? When I commented them out I
> obtain two duplicate view.

If you keep changing the target I can't help you. When you remove the
viewports from the config you send me in the previous email you will
in fact get two different views covering 180 degrees horizontally.


Stefan.

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