[eq-dev] distributed objects

Stefan Eilemann eilemann at gmail.com
Thu Mar 19 13:36:57 CET 2009


2009/3/19 João Barbosa (via Nabble) <ml-user+182005-903282883 at n2.nabble.com>:
> But how can I manage the objects in the case where any node can update an
> object?
>
> For instance, If each node has a camera to sense motion, and based on that
> motion it animates some objects. Those objects can be animated on any node,
> so how to deal with them?

The camera generates an event (see Programming Guide and
eqPixelBench), which is handled by the application, which updates the
database in a central, race-condition-free place.


HTH,

Stefan.

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