[eq-dev] Question regarding stereo rendering
Stefan Eilemann
eilemann at gmail.com
Wed May 20 09:20:09 CEST 2009
Hi Won,
On 19. May 2009, at 19:55, Won J Jeon wrote:
> I have a question about how the stereo works in equalizer.
>
> Users write a normal (one view) rendering program in OpenGL, then
> Equalizer can automatically renders
> two views, of which viewpoints are a bit left and right from the
> original view point.
> So, my question is how the equalizer infers the original viewpoint
> from the OpenGL code?
>
Users provide their OpenGL rendering routine to Equalizer. For stereo
rendering, Equalizer calls this method twice providing different
projection and view matrices. A high-level overview is on the website
[1], which is strangely the first hit when you search for stereo on
the website.
Cheers,
Stefan.
[1] http://www.equalizergraphics.com/documents/design/immersive.html
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