[eq-dev] client quit too quickly + a bug
Christian.Kehl at gmx.net
Thu Nov 26 12:18:22 CET 2009
I am working now with Equalizer since 3 weeks. I, of course, also build the eqPly-example both on my mainframe at home, running on Win7, and on my Laptop, running with Windows Vista. I was troubeling around with some specific problems concerning MGPUs in Win7, because my SinglePCB-DualGPU ATI card was not recognized by Equalizer as a DualGPU-card. This is because either a graphics adapter Update of Catalyst or an OS-Update switched the configuration from 2 independent devices to 1 device with different memory adresses. Havn't found a solution for that until now (that's why also running the single pipe config on my Multi-GPU card). But, apart from that, the eqPly was running fine with both Vista and Seven for me. If you, Wang, could write your configuration of the machines (Hardware+Drivers+installed libraries), then I can compare it with my settings and perhaps I find the cause of your troubles.
-------- Original-Nachricht --------
> Datum: Thu, 26 Nov 2009 11:16:22 +0100
> Von: Stefan Eilemann <eilemann at gmail.com>
> An: Equalizer Developer List <eq-dev at equalizergraphics.com>
> Betreff: Re: [eq-dev] client quit too quickly + a bug
> On Wed, Nov 25, 2009 at 8:35 PM, <wangfeiz at notes.udayton.edu> wrote:
> > Q1:
> > Yes we found that on some machines , eqPly and eVolve both work well.
> > not on all machines , (even just WinXP and MS studio 2005).
> > With Visual studio 2008+ equalizer 0.9, the example eVolve can work, but
> > eqPly. we use debug tool to track the problem, generally eqPly is
> > at
> > plyfile.cpp, the function
> > PlyFile *ply_open_for_reading, on the statement,
> > *file_type = plyfile->file_type;
> > Is there anyone can fix this quickly ?
> We don't have a Vista/VS2008 setup. It's quite likely that we will
> never work on Vista, but I'm happy to take any eventual patches.
> Windows 7/VS2008 is on the roadmap and will happen eventually.
> > Q2:
> > as I will use a two-node senario, one machine is used as the server,
> > the other used as client.
> > Each time, I started with the client, type and run:
> > eVolve -- --eq-client --eq-listen 192.168.1.101:4242
> > I assume testing eVolve or eqPly is equivalent, is that correct ?
> > As I have trouble with eqPly, so I play with eVolve
> > in my perception, then the client should keep on runing before we
> start the
> > server end.
> > 2300 4144808 c:\documents and
> > settings\user\desktop\equalizer-0.9\lib\net\socket
> > connection.cpp:162 52 Could not bind socket 1832: The operation
> > suc
> > cessfully.(0) to 192.168.1.101:4242 AF 2
> This is the cause of your troubles. The render client can't create
> it's listening connection on 192.168.1.101:4242. Blissfully, Windows
> tells us no error reason.
> Are you sure you have the correct IP? Is there anything else running
> on the port? Any firewall installed? Any dead eqPly instance running?
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> eq-dev at equalizergraphics.com
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