[eq-dev] Missing EQ_EXPORTs in FrameBufferObject and Texture
eilemann at gmail.com
Mon Sep 7 17:02:39 CEST 2009
On Mon, Sep 7, 2009 at 12:58 PM, m0bl0 (via
Nabble)<ml-user+248100-1350596284 at n2.nabble.com> wrote:
> all the member functions of eq::FrameBufferObject and eq::Texture are
> missing the EQ_EXPORT declarations. I guess none of you use Windows
Not quite. We use Windows quite regularly, but these classes where
used only internally so far.
The eq and eq::net APIs are not yet fully defined yet, they are only
'official' when they are being used by one of the examples.
The Texture and FBO classes are relatively new, and the contract of
certain methods is not yet well defined. Nevertheless I added the
exports I thought useful and tried to improve the documentation
somewhat. They are still not 'stable' and you might find certain
limitations and quirks with them. Rev 3340 is for you.
View this message in context: http://n2.nabble.com/Missing-EQ-EXPORTs-in-FrameBufferObject-and-Texture-tp3596623p3597885.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
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