[eq-dev] Colorproblem with Delta3D and Equalizer

Brand Samuel RUAG A Samuel.Brand at ruag.com
Fri Mar 5 12:59:37 CET 2010


Hello Stefan

> I'm not sure what exactly your problem is. The front wall looks weird, because you have backface culling enabled and look from behind on your geometry.
The picture of the frontwall was taken from below the ground, that has nothing to do with the culling.

> If it's none of the above, can you make a screenshot with 5-channel.CAVE and/or give more details to what seems wrong to you?
For me all walls should look like the rightwall.

Interesting is that when I run the application with the 4-window configuration the colors are corretly displayed, as seen here http://img697.imageshack.us/img697/2281/4windows.png

When I run the application on my workstation at the office with the 1node-4pipe config, it looks like this http://img229.imageshack.us/img229/1729/fullscreend.png

When I run the application with 5-channel.CAVE configuration only the floor channel is displayed.


Cheers,

Samuel

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Today's Topics:

   1. Colorproblem with Delta3D and Equalizer (Brand Samuel RUAG A)
   2. Re: Colorproblem with Delta3D and Equalizer (Stefan Eilemann)


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Message: 1
Date: Fri, 5 Mar 2010 09:20:57 +0100
From: Brand Samuel RUAG A <Samuel.Brand at ruag.com>
Subject: [eq-dev] Colorproblem with Delta3D and Equalizer
To: "eq-dev at equalizergraphics.com" <eq-dev at equalizergraphics.com>
Message-ID:
	<2499F7B96F8FBD47A92AB838869BB2A26B3A36BBEA at RTHUS5523.rintra.ruag.com>
Content-Type: text/plain; charset="iso-8859-1"

Hello all

I'm developing an application with Delta3D (www.delta3d.org) and Equalizer to be used for demonstrating the possiblities in a CAVE.

The application is performing quiet well, but there is a problem with the colors. From my point of view the problem is very hard to describe, therefore I created some screenshots.

http://img256.imageshack.us/img256/8886/floorf.png
http://img9.imageshack.us/img9/20/rightwall.png
http://img6.imageshack.us/img6/9310/frontwall.png
http://img514.imageshack.us/img514/5694/leftwall.png


And the configuration for the eqServer I'am using, http://pastebin.de/4394

Kind regards

Samuel Brand

RUAG Schweiz AG
RUAG Aviation
B?nigstrasse 17
3812 Wilderswil ? Switzerland

Tel.    +41 33 827 24 80
Fax.    +41 33 827 22 22
Mailto:samuel.brand at ruag.com
http://www.ruag.com

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Message: 2
Date: Fri, 5 Mar 2010 09:29:01 +0100
From: Stefan Eilemann <eilemann at gmail.com>
Subject: Re: [eq-dev] Colorproblem with Delta3D and Equalizer
To: Equalizer Developer List <eq-dev at equalizergraphics.com>
Message-ID: <70995AB9-2614-46CE-A8DB-0B18E6FB82E8 at gmail.com>
Content-Type: text/plain; charset=us-ascii

Hell Samuel,


On 5. Mar 2010, at 9:20, Brand Samuel RUAG A wrote:
> The application is performing quiet well, but there is a problem with the colors. From my point of view the problem is very hard to describe, therefore I created some screenshots.

I'm not sure what exactly your problem is. The front wall looks weird, because you have backface culling enabled and look from behind on your geometry.

If your lighting is not seamless across the Cave walls (hard to see in your screenshots), then you most likely use a 'headlight' approach, causing each wall to have a different light direction.

If it's none of the above, can you make a screenshot with 5-channel.CAVE and/or give more details to what seems wrong to you?


Cheers,

Stefan.




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