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1    
2                        Release Notes for Equalizer 0.3 Beta                          Release Notes for Equalizer 0.3
3    
4     Welcome to Equalizer 0.3 beta, a framework for the development and     Welcome to Equalizer 0.3, a framework for the development and deployment
5     deployment of scalable multipipe applications, based on C++ and OpenGL.     of scalable multipipe applications, based on C++ and OpenGL. The major new
6     The major new feature in Equalizer 0.3 beta is support for the Windows     feature in Equalizer 0.3 is support for the Windows XP operating system.
    operating system.  
7    
8     Equalizer 0.3 beta is an beta release, and therefore intended as preview     Equalizer 0.3 is a beta release, and therefore intended as preview and
9     and evaluation snapshot for application developers and early adopters.     evaluation snapshot for application developers and early adopters.
10    
11    Features    Features
12    
13     Equalizer provides the following major features to facilitate the     Equalizer provides the following major features to facilitate the
14     development and deployment of multipipe applications:     development and deployment of scalable OpenGL applications. A detailed
15       feature list can be found on the Equalizer website.
16    
17       * Runtime Configurability: An Equalizer application can run on any       * Runtime Configurability: An Equalizer application can run on any
18         configuration, from laptops to large scale visualization clusters,         configuration, from laptops to large scale visualization clusters,
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27         objects.         objects.
28       * Support for Stereo and Immersive Environments: Equalizer supports both       * Support for Stereo and Immersive Environments: Equalizer supports both
29         active and passive stereo rendering, as well as the head tracking,         active and passive stereo rendering, as well as the head tracking,
30         which is required for immersive installations.         which is required for immersive Virtual Reality installations.
31    
32    New in this release    New in this release
33    
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39       * Support for Windows XP (i386, x64) and Visual Studio 2005       * Support for Windows XP (i386, x64) and Visual Studio 2005
40       * Anaglyphic stereo rendering       * Anaglyphic stereo rendering
41       * Improved distributed object support       * Improved distributed object support
42         * Standalone (server-less) application support
43       * Nonthreaded rendering from the main application thread       * Nonthreaded rendering from the main application thread
44       * Addressing of indidual graphic cards on Windows using the       * Addressing of indidual graphic cards on Windows using the
45         WGL_NV_gpu_affinity extension         WGL_NV_gpu_affinity extension
46         * Support for explicit SDP connections
47         * New tool to create typical configuration files
48       * New Equalizer-based benchmark tool for pixel readback and draw       * New Equalizer-based benchmark tool for pixel readback and draw
49         operations         operations
50       * New Equalizer-based benchmark tool for network bandwidth       * New Equalizer-based benchmark tool for network bandwidth
51         * Support and example code for resident (pre-started) render clients
52       * Support for application-specific config events       * Support for application-specific config events
53    
54      Bug Fixes      Bug Fixes
55    
56     Equalizer 0.3 beta includes various bugfixes over the previous release.     Equalizer 0.3 includes various bugfixes over the previous release.
57    
58      New Documentation      New Documentation
59    
60       * Anaglyphic Stereo Specification       * Anaglyphic Stereo
61       * Nonthreaded Rendering       * Nonthreaded Rendering
62       * Infiniband Setup       * Infiniband Setup and Configuration
63         * Resident Render Clients
64         * Standalone Application Support
65         * Node Connection Setup
66         * Configuration Tool
67    
68      Known Bugs      Known Bugs
69    
      * Infiniband network performance is too slow.  
   
70    Supported Platforms    Supported Platforms
71    
72     The platforms supported below are the primary development platforms.     Equalizer is a cross-platform toolkit, designed to run on any modern
73     Equalizer is designed to run on a variety of platforms, including all Unix     operating system, including all Unix variants and the Windows operating
74     variants and the Windows operating system. Equalizer 0.3 beta supports:     system. Version 0.3 has been tested on:
75    
76      Operating System Support      Operating System Support
77    
78       * Linux: SuSE Linux 10 (x64, i386), Ubuntu 6.10 (i386)       * Linux: Ubuntu 6.10 (x64, i386), RedHat Enterprise Linux 4 (x64, i386)
79       * Windows: XP with Visual Studio 2005 (i386, x64)       * Windows: XP with Visual Studio 2005 (i386, x64)
80       * Mac OS X: 10.4 (PowerPC, i386)       * Mac OS X: 10.4 (PowerPC, i386)
81    
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83    
84       * X11: Full support for all documented features.       * X11: Full support for all documented features.
85       * WGL: Full support for all documented features.       * WGL: Full support for all documented features.
86       * CGL: Preliminary fullscreen support, no event handling       * CGL: Preliminary support: fullscreen only, no event handling
87    
88    Documentation    Documentation
89    
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98     Technical questions can be posted to the Developer Mailing List, or     Technical questions can be posted to the Developer Mailing List, or
99     directly to info@equalizergraphics.com.     directly to info@equalizergraphics.com.
100    
101     Commercial support, feature requests, as well as software development and     Commercial support, feature requests, custom software development and
102     porting services are available. Please contact info@equalizergraphics.com     porting services are available from Tungsten Graphics. Please contact
103     for further information.     sales@tungstengraphics.com for further information.
   

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