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Release Notes for Equalizer 0.3 Beta |
Release Notes for Equalizer 0.3 |
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Welcome to Equalizer 0.3 beta, a framework for the development and |
Welcome to Equalizer 0.3, a framework for the development and deployment |
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deployment of scalable multipipe applications, based on C++ and OpenGL. |
of scalable multipipe applications, based on C++ and OpenGL. The major new |
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The major new feature in Equalizer 0.3 beta is support for the Windows |
feature in Equalizer 0.3 is support for the Windows XP operating system. |
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operating system. |
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Equalizer 0.3 beta is an beta release, and therefore intended as preview |
Equalizer 0.3 is a beta release, and therefore intended as preview and |
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and evaluation snapshot for application developers and early adopters. |
evaluation snapshot for application developers and early adopters. |
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Features |
Features |
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Equalizer provides the following major features to facilitate the |
Equalizer provides the following major features to facilitate the |
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development and deployment of multipipe applications: |
development and deployment of scalable OpenGL applications. A detailed |
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feature list can be found on the Equalizer website. |
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* Runtime Configurability: An Equalizer application can run on any |
* Runtime Configurability: An Equalizer application can run on any |
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configuration, from laptops to large scale visualization clusters, |
configuration, from laptops to large scale visualization clusters, |
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objects. |
objects. |
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* Support for Stereo and Immersive Environments: Equalizer supports both |
* Support for Stereo and Immersive Environments: Equalizer supports both |
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active and passive stereo rendering, as well as the head tracking, |
active and passive stereo rendering, as well as the head tracking, |
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which is required for immersive installations. |
which is required for immersive Virtual Reality installations. |
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New in this release |
New in this release |
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* Support for Windows XP (i386, x64) and Visual Studio 2005 |
* Support for Windows XP (i386, x64) and Visual Studio 2005 |
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* Anaglyphic stereo rendering |
* Anaglyphic stereo rendering |
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* Improved distributed object support |
* Improved distributed object support |
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* Standalone (server-less) application support |
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* Nonthreaded rendering from the main application thread |
* Nonthreaded rendering from the main application thread |
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* Addressing of indidual graphic cards on Windows using the |
* Addressing of indidual graphic cards on Windows using the |
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WGL_NV_gpu_affinity extension |
WGL_NV_gpu_affinity extension |
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* Support for explicit SDP connections |
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* New tool to create typical configuration files |
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* New Equalizer-based benchmark tool for pixel readback and draw |
* New Equalizer-based benchmark tool for pixel readback and draw |
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operations |
operations |
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* New Equalizer-based benchmark tool for network bandwidth |
* New Equalizer-based benchmark tool for network bandwidth |
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* Support and example code for resident (pre-started) render clients |
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* Support for application-specific config events |
* Support for application-specific config events |
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Bug Fixes |
Bug Fixes |
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Equalizer 0.3 beta includes various bugfixes over the previous release. |
Equalizer 0.3 includes various bugfixes over the previous release. |
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New Documentation |
New Documentation |
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* Anaglyphic Stereo Specification |
* Anaglyphic Stereo |
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* Nonthreaded Rendering |
* Nonthreaded Rendering |
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* Infiniband Setup |
* Infiniband Setup and Configuration |
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* Resident Render Clients |
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* Standalone Application Support |
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* Node Connection Setup |
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* Configuration Tool |
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Known Bugs |
Known Bugs |
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* Infiniband network performance is too slow. |
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Supported Platforms |
Supported Platforms |
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The platforms supported below are the primary development platforms. |
Equalizer is a cross-platform toolkit, designed to run on any modern |
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Equalizer is designed to run on a variety of platforms, including all Unix |
operating system, including all Unix variants and the Windows operating |
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variants and the Windows operating system. Equalizer 0.3 beta supports: |
system. Version 0.3 has been tested on: |
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Operating System Support |
Operating System Support |
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* Linux: SuSE Linux 10 (x64, i386), Ubuntu 6.10 (i386) |
* Linux: Ubuntu 6.10 (x64, i386), RedHat Enterprise Linux 4 (x64, i386) |
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* Windows: XP with Visual Studio 2005 (i386, x64) |
* Windows: XP with Visual Studio 2005 (i386, x64) |
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* Mac OS X: 10.4 (PowerPC, i386) |
* Mac OS X: 10.4 (PowerPC, i386) |
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* X11: Full support for all documented features. |
* X11: Full support for all documented features. |
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* WGL: Full support for all documented features. |
* WGL: Full support for all documented features. |
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* CGL: Preliminary fullscreen support, no event handling |
* CGL: Preliminary support: fullscreen only, no event handling |
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Documentation |
Documentation |
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Technical questions can be posted to the Developer Mailing List, or |
Technical questions can be posted to the Developer Mailing List, or |
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directly to info@equalizergraphics.com. |
directly to info@equalizergraphics.com. |
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Commercial support, feature requests, as well as software development and |
Commercial support, feature requests, custom software development and |
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porting services are available. Please contact info@equalizergraphics.com |
porting services are available from Tungsten Graphics. Please contact |
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for further information. |
sales@tungstengraphics.com for further information. |
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