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Fri May 4 13:22:54 2007 UTC (3 weeks, 5 days ago) by eile
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Update src/RELNOTES
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[x] Documentation
                        Release Notes for Equalizer 0.3
   Welcome to Equalizer 0.3, a framework for the development and deployment
   of scalable multipipe applications, based on C++ and OpenGL. The major new
   feature in Equalizer 0.3 is support for the Windows XP operating system.
   Equalizer 0.3 is a beta release, and therefore intended as preview and
   evaluation snapshot for application developers and early adopters.
  Features
   Equalizer provides the following major features to facilitate the
   development and deployment of scalable OpenGL applications. A detailed
   feature list can be found on the Equalizer website.
     * Runtime Configurability: An Equalizer application can run on any
       configuration, from laptops to large scale visualization clusters,
       without recompilation. The runtime configuration is externalized from
       the application to a systemwide resource server.
     * Runtime Scalability: An Equalizer application can use multiple CPU's,
       GPU's and computers to scale the rendering performance of a single
       view.
     * Distributed Execution: Equalizer applications can be written to
       support cluster-based execution. The task of distributing the
       application data is facilitated by support for versioned, distributed
       objects.
     * Support for Stereo and Immersive Environments: Equalizer supports both
       active and passive stereo rendering, as well as the head tracking,
       which is required for immersive Virtual Reality installations.
  New in this release
   The following features, bug fixes and documentation changes where
   introduced in this release:
    New Features
     * Support for Windows XP (i386, x64) and Visual Studio 2005
     * Anaglyphic stereo rendering
     * Improved distributed object support
     * Standalone (server-less) application support
     * Nonthreaded rendering from the main application thread
     * Addressing of indidual graphic cards on Windows using the
       WGL_NV_gpu_affinity extension
     * Support for explicit SDP connections
     * New tool to create typical configuration files
     * New Equalizer-based benchmark tool for pixel readback and draw
       operations
     * New Equalizer-based benchmark tool for network bandwidth
     * Support and example code for resident (pre-started) render clients
     * Support for application-specific config events
    Bug Fixes
   Equalizer 0.3 includes various bugfixes over the previous release.
    New Documentation
     * Anaglyphic Stereo
     * Nonthreaded Rendering
     * Infiniband Setup and Configuration
     * Resident Render Clients
     * Standalone Application Support
     * Node Connection Setup
     * Configuration Tool
    Known Bugs
  Supported Platforms
   Equalizer is a cross-platform toolkit, designed to run on any modern
   operating system, including all Unix variants and the Windows operating
   system. Version 0.3 has been tested on:
    Operating System Support
     * Linux: Ubuntu 6.10 (x64, i386), RedHat Enterprise Linux 4 (x64, i386)
     * Windows: XP with Visual Studio 2005 (i386, x64)
     * Mac OS X: 10.4 (PowerPC, i386)
    Window System Support
     * X11: Full support for all documented features.
     * WGL: Full support for all documented features.
     * CGL: Preliminary support: fullscreen only, no event handling
  Documentation
   Equalizer does not yet have a formal Users or Programmers Guide. The
   shipped eqPly example provides a reference for developing or porting
   applications. The Developer Documentation on the website provides further
   design documents for specific features. The source code is a last resort
   for information.
  Support
   Technical questions can be posted to the Developer Mailing List, or
   directly to [email protected].
   Commercial support, feature requests, custom software development and
   porting services are available from Tungsten Graphics. Please contact
   [email protected] for further information.

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